123
parent
5a86c02286
commit
f4f30f1863
96712
public/jzc/scene3.gltf
96712
public/jzc/scene3.gltf
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -41,8 +41,17 @@ onMounted(() => {
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document.addEventListener('click', onMouseDown);
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// document.addEventListener("mousemove", onMouseMove);
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});
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let scene, renderer, camera, controls, pointsArr = true;
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let scene, renderer, camera, controls, clickedObject, pointsArr = true;
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let biggerSphereMesh = null;
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// 克隆颜色和模型
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let objArr = [];
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let objM = [];
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// 监测设备
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let warnSets = [];
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// 设置漫游索引
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let currentIndex = 0;
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let romeObj = []
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let i = 1;
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let mouse = new THREE.Vector2();
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let labelRenderer = new CSS2DRenderer(); //新建CSS2DRenderer
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@ -67,6 +76,7 @@ Bus.on('clickBuild', (isParent) => {
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// nearCamera(Floor);
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boxLight(Floor);
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return;
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}
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})
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@ -100,7 +110,8 @@ const init = () => {
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scene.background = new THREE.Color(bimStore().activateMenu.background);
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// 相机
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camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(-92.650, 67.456, 38.088);
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camera.position.set(-83.68342627048388, 83.03295496739706, -11.88944568919905);
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camera.lookAt(scene.position);
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//渲染器
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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@ -111,6 +122,8 @@ const init = () => {
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controls = new OrbitControls(camera, renderer.domElement);
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const pmremGenerator = new THREE.PMREMGenerator(renderer);
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scene.environment = pmremGenerator.fromScene(new RoomEnvironment()).texture;
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var vector = new THREE.Vector3();
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console.log('刚开始场景', vector);
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}
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const loadSence = () => {
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const gltfLoader = new GLTFLoader();
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@ -119,12 +132,33 @@ const loadSence = () => {
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gltfLoader.setDRACOLoader(dracoLoader)
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gltfLoader.load('/jzc/scene3.gltf', (gltf) => {
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var model = gltf.scene;
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roamdObjects = model.children[0].children;
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// 克隆初始的材料和模型
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model.traverse(e => {
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objArr.push(e);
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objM.push(e.material);
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})
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// 设置漫游点位
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const objname = ['start', 'middle1', 'middle2', 'end']
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objname.forEach((item, index) => {
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var targetModel = model.getObjectByName(item);
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if (targetModel) romeObj.push(
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targetModel
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)
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console.log('targetModel', targetModel)
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})
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scene.add(model);
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// 将预警设备染色
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warn();
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});
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};
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const renderScene = () => {
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requestAnimationFrame(renderScene);
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const cameraPosition = camera.position;
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const cameraX = cameraPosition.x;
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const cameraY = cameraPosition.y;
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const cameraZ = cameraPosition.z;
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console.log('坐标', cameraX, cameraY, cameraZ);
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TWEEN.update();
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controls.update();
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renderer.render(scene, camera);
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@ -194,6 +228,7 @@ const onMouseMove = (event) => {
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// 鼠标点击效果
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const onMouseDown = (event) => {
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var raycaster = new THREE.Raycaster()
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// 将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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mouse.x = ((event.clientX - marginLeft) / window.innerWidth) * 2 - 1;
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mouse.y = -((event.clientY - marginTop) / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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@ -201,13 +236,77 @@ const onMouseDown = (event) => {
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console.log(123, event);
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if (intersects.length > 0) {
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const clickedObject = intersects[0].object;
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clickedObject = intersects[0].object;
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console.log('这是我选中的模型', clickedObject);
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var selectedObject = isSelent(clickedObject);
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// 高亮所在区域
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boxLight(selectedObject);
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// 染色点击的模型
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}
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}
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const changeColor = (Floor) => {
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// Floor.children.forEach((obj) => {
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// if (obj.isMesh) {
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// console.log(123, obj);
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// obj.material.transparent = true;
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// obj.material.opacity = 0.3;
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// obj.material.color = new THREE.Color('rgb( 0 , 0 , 225 )');
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// }
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// })
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// 染色
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Floor.traverse(e => {
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if (e.isMesh) {
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e.material.transparent = true;
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e.material.opacity = 0.3;
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e.material.color = new THREE.Color('rgb( 0 , 0 , 225 )');
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}
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})
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}
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// 清除模型颜色
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const cleanColor = () => {
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// 恢复之前被选中模型的材质
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if (objArr.length > 0 && objM.length > 0) {
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objArr.forEach((ele, index) => {
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console.log(objM[index]);
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ele.material = objM[index]
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})
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objArr = [];
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objM = [];
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}
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scene.traverse(e => {
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objArr.push(e);
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objM.push(e.material);
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})
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}
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// 预警
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const warn = () => {
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['guan1', 'guan2', 'guan3', 'guan4'].forEach(item => {
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warnSets.push(scene.getObjectByName(item));
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})
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warnSets[2].traverse(e => {
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e.material = new THREE.MeshBasicMaterial({
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transparent: true,
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opacity: 0.9,
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color: new THREE.Color('rgb( 237,33,2 )')
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});
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})
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// animateCamera(warnSets[0]);
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}
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const animateCamera = (one) => {
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const lookO = one.getWorldPosition(new THREE.Vector3())
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gsap.to(controls.target, {
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x: lookO.x,
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y: lookO.y + 1.2,
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z: lookO.z,
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duration: 4,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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}
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const boxLight = (selectedObject) => {
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if (selectedObject) {
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@ -232,101 +331,41 @@ const centerSelectedGroup = (obj) => {
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// 漫游
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const roam = () => {
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//漫游坐标
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const path = new THREE.CatmullRomCurve3([
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new THREE.Vector3(130.076658411178222, 58.489999368786826, -32.514521795452985), // 起始坐标
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new THREE.Vector3(128.938067229663826, 55.0220540878815, 30.184599697589874) //中间节点
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]);
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if (currentIndex < romeObj.length) {
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var nextPosition = romeObj[currentIndex].getWorldPosition(new THREE.Vector3());
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// 在动画完成后触发下一个漫游
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gsap.to(camera.position, {
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x: nextPosition.x,
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y: nextPosition.y + 1.2,
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z: nextPosition.z,
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duration: 4,
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ease: 'power1.inOut',
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onComplete: () => {
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roam()
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}
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});
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let lookObj;
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if (currentIndex == romeObj.length - 1 ) {
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lookObj = romeObj[0].getWorldPosition(new THREE.Vector3())
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} else if(currentIndex < romeObj.length) {
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lookObj = romeObj[currentIndex + 1].getWorldPosition(new THREE.Vector3())
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}
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gsap.to(controls.target, {
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x: lookObj.x,
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y: lookObj.y + 1.2,
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z: lookObj.z,
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duration: 4,
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d(path)
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pointsArr = path.getSpacedPoints(50);
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i = 0;
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console.log(pointsArr[i]);
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// 设置相机起点, 相机位置:曲线上当前点pointsArr[i]
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camera.position.copy(pointsArr[i]);
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// 相机观察目标:当前点的下一个点pointsArr[i + 1]
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camera.lookAt(pointsArr[i + 1]);
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// controls.target.copy(pointsArr[i+1])
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setTimeout(() => {
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renders();
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}, 1000);
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}
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const d = (cameraCurve) => {
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let sphereCurve = null;
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//参考路径上取100个点,每个点上添加蓝色小球
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//做一个小0.6倍的路径添加到场景,作相机运动路径参考
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sphereCurve = cameraCurve.clone()
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sphereCurve.points.forEach(point => {
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point.x *= 0.6
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point.y *= 0.2
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point.z *= 0.6
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return point
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})
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//参考路径上取100个点,每个点上添加蓝色小球
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const pathPoints = sphereCurve.getPoints(100)
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pathPoints.forEach(point => {
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const sphere = new THREE.SphereGeometry(0.2)
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const sphereMaterial = new THREE.MeshBasicMaterial({
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color: 0x0000ff
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})
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const sphereMesh = new THREE.Mesh(sphere, sphereMaterial)
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sphereMesh.position.set(point.x, point.y, point.z)
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scene.add(sphereMesh)
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})
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//绘制一条红色的路径参考线
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const geometry = new THREE.BufferGeometry().setFromPoints(pathPoints)
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const material = new THREE.LineBasicMaterial({
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color: 0xff0000
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})
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const curveObject = new THREE.Line(geometry, material)
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scene.add(curveObject)
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//做一个较大的绿色小球沿相机相反反向移动
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const biggerSphere = new THREE.SphereGeometry(2)
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const sphereMaterial1 = new THREE.MeshBasicMaterial({ color: 0x0ff00 })
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biggerSphereMesh = new THREE.Mesh(biggerSphere, sphereMaterial1)
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biggerSphereMesh.position.set(
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pathPoints[0].x,
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pathPoints[0].y,
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pathPoints[0].z
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)
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scene.add(biggerSphereMesh)
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}
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let num = 1;
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const renders = () => {
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/* angle += 0.01;
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// 相机y坐标不变,在XOZ平面上做圆周运动
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camera.position.x = R * Math.sin(angle);
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camera.lookAt(0, 0, 0); */
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if (num < pointsArr.length - 1) {
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// 相机位置设置在当前点位置
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camera.position.copy(pointsArr[num]);
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// camera.position.set(pointsArr[num]);
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// 曲线上当前点pointsArr[num]和下一个点pointsArr[num+1]近似模拟当前点曲线切线
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// 设置相机观察点为当前点的下一个点,相机视线和当前点曲线切线重合
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camera.lookAt(pointsArr[num + 1]);
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biggerSphereMesh.position.copy(pointsArr[num]
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)
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// controls.target.copy(pointsArr[num+1])
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num += 1; //调节速度
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requestAnimationFrame(renders);
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controls.update();
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ease: "power1.inOut",
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onComplete: () => {},
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});
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currentIndex++;
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console.log('lookObj', currentIndex)
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} else {
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num = 0
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toHomeView();
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}
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};
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let roamdObjects = ref([]);
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}
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// 返回初始值
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const toHomeView = () => {
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controls.reset();
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@ -0,0 +1,752 @@
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<template>
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<div class="scene">
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<div id="jindu-text-con">
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正在加载模型请稍等:<span id="jindu-text"></span>
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<div class="jindu-con">
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<div id="jindu"></div>
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</div>
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</div>
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<video id="videoContainer" style="position:absolute;top:0px;left:0px;z-index:100;visibility: hidden"></video>
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<div class="scene" id="viewer-container"></div>
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<div class="panel">
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<div class="main">
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<li class="tools-li" @click="resetScene">
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<p class="tools-name">场景重置</p>
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</li>
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<li class="tools-li" @click="autoRotateClick">
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<p class="tools-name">{{ !autoRotate ? '自动旋转' : '停止选择' }}</p>
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</li>
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<li class="tools-li" @click="billboardView">
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<p class="tools-name">视频视角</p>
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</li>
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<li class="tools-li" @click="driverView">
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<p class="tools-name">司机视角</p>
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</li>
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<li class="tools-li" @click="roam">
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<p class="tools-name">漫游</p>
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</li>
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</div>
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</div>
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</div>
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</template>
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<script>
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import modules from "./modules/index.js";
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import * as THREE from "three";
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import gsap from "gsap";
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let viewer = null
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let office = null
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let oldOffice = {}
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let gltf75 = {}
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let tree_animate = null
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let cityv1 = null
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let modelSelectName = null
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let modelMoveName = null
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let isModelSelectName = false
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let che, cheLable
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let romeObj = []
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// 设置漫游索引
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let currentIndex = 0;
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// const gui = new dat.GUI();
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export default {
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name: "Three",
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data() {
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return {
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autoRotate: false,
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isDriver: false,
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}
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},
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mounted() {
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//判断是否网址
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this.init();
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},
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destroyed() {
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console.log(1111333)
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},
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methods: {
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roam() {
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if (currentIndex < romeObj.length) {
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var nextPosition = romeObj[currentIndex].getWorldPosition(new THREE.Vector3());
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// 在动画完成后触发下一个漫游
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gsap.to(viewer.camera.position, {
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x: nextPosition.x,
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y: nextPosition.y + 1.2,
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z: nextPosition.z,
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duration: 4,
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ease: 'power1.inOut',
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onComplete: () => {
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this.roam()
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} // 回调函数,在动画完成后触发下一个漫游
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});
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let lookObj
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if (currentIndex == romeObj.length) {
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lookObj = romeObj[0].getWorldPosition(new THREE.Vector3())
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} else if(currentIndex < romeObj.length) {
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lookObj = romeObj[currentIndex + 1].getWorldPosition(new THREE.Vector3())
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}
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gsap.to(viewer.controls.target, {
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x: lookObj.x,
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y: lookObj.y + 1.2,
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z: lookObj.z,
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duration: 4,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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currentIndex++;
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console.log('lookObj', currentIndex)
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}
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},
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//司机视角
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driverView() {
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this.isDriver = !this.isDriver
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},
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//切换广告牌视角
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billboardView() {
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this.isDriver = false
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gsap.to(viewer.camera.position, {
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x: 4,
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y: 20,
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z: 5,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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gsap.to(viewer.controls.target, {
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x: 4,
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y: 20,
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z: -15,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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},
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autoRotateClick() {
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viewer.controls.autoRotate = !viewer.controls.autoRotate
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this.autoRotate = viewer.controls.autoRotate
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},
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resetScene() {
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gsap.to(viewer.camera.position, {
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x: -156,
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y: 100,
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z: 0,
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duration: 2,
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onStart: () => {
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},
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ease: "Bounce.inOut",
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});
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gsap.to(viewer.controls.target, {
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x: 0,
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y: 0,
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z: 0,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
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y: 0,
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duration: 2,
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ease: "power1.inOut",
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});
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this.isDriver = false
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cheLable.visible = true
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')].visible = true
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')].visible = true
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')].visible = true
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '实验楼')] = gltf75.clone()
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '办公大厅')] = office.object = oldOffice
|
||||
.clone()
|
||||
modelSelectName = null
|
||||
modelMoveName = null
|
||||
isModelSelectName = false
|
||||
},
|
||||
init() {
|
||||
let that = this
|
||||
let jindu_text_con = document.getElementById('jindu-text-con');
|
||||
let jindu_text = document.getElementById('jindu-text');
|
||||
let jindu = document.getElementById('jindu');
|
||||
|
||||
viewer = new modules.Viewer('viewer-container') //初始化场景
|
||||
// viewer.addAxis()
|
||||
let labels = new modules.Labels(viewer) //初始化场景
|
||||
let skyBoxs = new modules.SkyBoxs(viewer) //添加天空盒和雾化效果
|
||||
// let EffectComposer = new modules.EffectComposer(viewer)//添加天空盒和雾化效果
|
||||
skyBoxs.addSkybox(2)
|
||||
viewer.camera.position.set(-156, 100, 0) //设置相机位置
|
||||
//限制controls的上下角度范围
|
||||
viewer.controls.maxPolarAngle = Math.PI / 2.1;
|
||||
let lights = new modules.Lights(viewer)
|
||||
let ambientLight = lights.addAmbientLight()
|
||||
ambientLight.setOption({
|
||||
color: 0xffffff,
|
||||
intensity: 1
|
||||
})
|
||||
lights.addDirectionalLight([100, 100, -10], {
|
||||
color: 'rgb(253,253,253)',
|
||||
intensity: 3,
|
||||
castShadow: true,
|
||||
})
|
||||
let modeloader = new modules.ModelLoder(viewer)
|
||||
//添加视频纹理
|
||||
let video = document.getElementById('videoContainer');
|
||||
video.src = "bi.mp4"; // 设置视频地址
|
||||
video.autoplay = "autoplay"; //要设置播放
|
||||
video.loop = "loop"; //要设置循环播放
|
||||
video.muted = "muted"; //要设置静音
|
||||
let texture = new THREE.VideoTexture(video)
|
||||
|
||||
//停车场栅栏
|
||||
let Mesh26
|
||||
let isopen = false
|
||||
let tiemen = {}
|
||||
modeloader.loadModelToScene('scene1.glb', _model => {
|
||||
_model.object.name = 'cityv1'
|
||||
_model.openCastShadow()
|
||||
_model.openReceiveShadow()
|
||||
// let center = _model.getCenter(new THREE.Vector3())
|
||||
// viewer.camera.lookAt(center)
|
||||
const objname = ['start', 'middle1001', 'middle2', 'end']
|
||||
|
||||
objname.forEach((item, index) => {
|
||||
var targetModel = _model.object.getObjectByName(item);
|
||||
if (targetModel) romeObj.push(
|
||||
targetModel
|
||||
)
|
||||
console.log('targetModel', targetModel)
|
||||
})
|
||||
_model.object.children.forEach((item, index) => {
|
||||
console.log('item.name', item.name)
|
||||
if (item.name === 'Mesh26') {
|
||||
//平移
|
||||
Mesh26 = item
|
||||
gsap.to(item.scale, {
|
||||
x: item.scale.x / 8,
|
||||
duration: 5,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
makeCurve()
|
||||
isopen = true
|
||||
}
|
||||
});
|
||||
}
|
||||
})
|
||||
tiemen = tiemen = {
|
||||
fun: moveOnCurve,
|
||||
content: che
|
||||
}
|
||||
viewer.addAnimate(tiemen)
|
||||
cityv1 = _model.object.clone()
|
||||
}, (progress) => {
|
||||
progress = Math.floor(progress * 100)
|
||||
jindu_text.innerText = progress + '%';
|
||||
jindu.style.width = progress + '%'
|
||||
if (progress === 100) {
|
||||
jindu_text_con.style.display = 'none'
|
||||
}
|
||||
}, (error) => {
|
||||
console.log(error)
|
||||
})
|
||||
|
||||
/* modeloader.loadModelToScene('zuo.glb', _model => {
|
||||
office = _model
|
||||
office.openCastShadow()
|
||||
office.openReceiveShadow()
|
||||
//旋转360度
|
||||
office.object.rotation.y = Math.PI
|
||||
office.object.position.set(16, 0, -5)
|
||||
office.object.scale.set(0.2, 0.2, 0.2)
|
||||
office.object.name = '办公大厅'
|
||||
office.object.children.forEach(item => {
|
||||
item.name = item.name.replace('zuo', '')
|
||||
if (item.name == 'ding') {
|
||||
item.name = 6
|
||||
}
|
||||
item.name--
|
||||
})
|
||||
office.object.children.sort((a, b) => a.name - b.name).forEach(v => {
|
||||
v.name = 'zuo' + v.name
|
||||
})
|
||||
office.forEach(child => {
|
||||
if (child.isMesh) {
|
||||
child.frustumCulled = false
|
||||
child.material.emissive = child.material.color;
|
||||
child.material.emissiveMap = child.material.map;
|
||||
child.material.emissiveIntensity = 1.2
|
||||
child.material.envmap = viewer.scene.background
|
||||
}
|
||||
})
|
||||
oldOffice = office.object.clone()
|
||||
let box = office.getBox()
|
||||
labels.addCss2dLabel({
|
||||
x: box.max.x / 2,
|
||||
y: box.max.y,
|
||||
z: box.max.z
|
||||
}, `<span class="label">${_model.object.name}</span>`)
|
||||
gsap.to(labels.label.position, {
|
||||
y: box.max.y + 2,
|
||||
repeat: -1,
|
||||
yoyo: true,
|
||||
duration: 2,
|
||||
ease: "Bounce.inOut",
|
||||
});
|
||||
})
|
||||
|
||||
modeloader.loadModelToScene('75.gltf', _model => {
|
||||
_model.openCastShadow()
|
||||
_model.openReceiveShadow()
|
||||
_model.object.rotateY(Math.PI / 2)
|
||||
_model.object.position.set(-17, 0, 5)
|
||||
_model.object.scale.set(0.7, 0.7, 0.7)
|
||||
_model.object.name = '实验楼'
|
||||
gltf75 = _model.object.clone()
|
||||
let box = _model.getBox()
|
||||
labels.addCss2dLabel({
|
||||
x: box.max.x,
|
||||
y: box.max.y,
|
||||
z: box.max.z
|
||||
}, `<span class="label">${_model.object.name}</span>`)
|
||||
gsap.to(labels.label.position, {
|
||||
y: box.max.y + 2,
|
||||
repeat: -1,
|
||||
yoyo: true,
|
||||
duration: 2,
|
||||
ease: "Bounce.inOut",
|
||||
});
|
||||
})
|
||||
|
||||
modeloader.loadModelToScene('billboard_-_lowpoly.glb', _model => {
|
||||
_model.openCastShadow()
|
||||
_model.object.position.set(4, -20, -35)
|
||||
_model.object.rotateY(-Math.PI / 2)
|
||||
_model.object.scale.set(2.7, 2.7, 2.7)
|
||||
_model.object.name = '广告牌'
|
||||
let Object_6 = _model.object.getObjectByName('Object_6')
|
||||
Object_6.material = new THREE.MeshBasicMaterial({
|
||||
map: texture, // 设置纹理贴图
|
||||
side: THREE.DoubleSide,
|
||||
transparent: true,
|
||||
}); //材质对象Material
|
||||
let box = _model.getBox()
|
||||
modeloader.loadModelToScene('drone/wrj.glb', res => {
|
||||
res.openCastShadow()
|
||||
res.object.position.set(16, 12, 5)
|
||||
res.object.scale.set(0.3, 0.3, 0.3)
|
||||
res.object.name = '无人机'
|
||||
res.startAnima(0)
|
||||
gsap.to(res.object.position, {
|
||||
x: _model.object.position.x,
|
||||
y: box.max.y,
|
||||
z: _model.object.position.z,
|
||||
repeat: -1,
|
||||
yoyo: true,
|
||||
duration: 13,
|
||||
ease: "Expo.inOut",
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
modeloader.loadModelToScene('car13.gltf', _model => {
|
||||
che = _model
|
||||
_model.openCastShadow()
|
||||
_model.openReceiveShadow()
|
||||
_model.object.position.set(11.5, 0, 18)
|
||||
_model.object.scale.set(1, 1, 1)
|
||||
_model.object.name = '快递车'
|
||||
let boxx = _model.getBox()
|
||||
// let center = boxx.getCenter(new THREE.Vector3())
|
||||
// // //相机跟随
|
||||
// viewer.camera.position.set(center.x, center.y, center.z)
|
||||
// viewer.camera.lookAt(center)
|
||||
cheLable = labels.addCss2dLabel({
|
||||
x: boxx.max.x,
|
||||
y: boxx.max.y + 2,
|
||||
z: boxx.max.z
|
||||
}, `<span class="label">${_model.object.name}</span>`)
|
||||
})
|
||||
|
||||
modeloader.loadModelToScene('ren.glb', _model => {
|
||||
_model.openCastShadow()
|
||||
_model.object.position.set(13, 0, 15)
|
||||
_model.object.name = '人'
|
||||
_model.startAnima(1)
|
||||
_model.cloneModel([25, 0, 29]).startAnima()
|
||||
})
|
||||
|
||||
modeloader.loadModelToScene('tree_animate/scene.gltf', _model => {
|
||||
_model.openCastShadow()
|
||||
_model.object.position.set(8, 0, 26)
|
||||
_model.object.scale.set(0.08, 0.08, 0.08)
|
||||
_model.object.name = '树'
|
||||
_model.startAnima()
|
||||
tree_animate = _model.object.clone()
|
||||
}) */
|
||||
|
||||
let curve = null;
|
||||
|
||||
function makeCurve() {
|
||||
//Create a closed wavey loop
|
||||
curve = new THREE.CatmullRomCurve3([
|
||||
new THREE.Vector3(11.5, 0, 18),
|
||||
new THREE.Vector3(11.5, 0, 34),
|
||||
new THREE.Vector3(35, 0, 34),
|
||||
new THREE.Vector3(35, 0, 31),
|
||||
new THREE.Vector3(11.5, 0, 31),
|
||||
]);
|
||||
curve.curveType = "catmullrom";
|
||||
curve.closed = true; //设置是否闭环
|
||||
curve.tension = 0; //设置线的张力,0为无弧度折线
|
||||
|
||||
// 为曲线添加材质在场景中显示出来,不显示也不会影响运动轨迹,相当于一个Helper
|
||||
const points = curve.getPoints(0.1);
|
||||
const geometry = new THREE.BufferGeometry().setFromPoints(points);
|
||||
const material = new THREE.LineBasicMaterial({
|
||||
color: 0xff0000,
|
||||
});
|
||||
|
||||
// Create the final object to add to the scene
|
||||
const curveObject = new THREE.Line(geometry, material);
|
||||
curveObject.position.y = -1;
|
||||
viewer.scene.add(curveObject)
|
||||
}
|
||||
|
||||
|
||||
let progress = 0; // 物体运动时在运动路径的初始位置,范围0~1
|
||||
const velocity = 0.001; // 影响运动速率的一个值,范围0~1,需要和渲染频率结合计算才能得到真正的速率
|
||||
// 物体沿线移动方法
|
||||
function moveOnCurve(_model) {
|
||||
if (curve == null || che == null) {} else {
|
||||
if (progress <= 1 - velocity) {
|
||||
let che = _model.object
|
||||
let boxx = _model.getBox()
|
||||
cheLable.position.set(boxx.max.x, boxx.max.y + 2, boxx.max.z)
|
||||
if (che.position.z.toFixed(2) >= 28.00 && che.position.z.toFixed(2) <= 28.10) {
|
||||
if (isopen) {
|
||||
gsap.to(Mesh26.scale, {
|
||||
x: Mesh26.scale.x * 8,
|
||||
duration: 5,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
isopen = false
|
||||
},
|
||||
});
|
||||
} else {
|
||||
gsap.to(Mesh26.scale, {
|
||||
x: Mesh26.scale.x / 8,
|
||||
duration: 5,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
isopen = true
|
||||
viewer.addAnimate(tiemen)
|
||||
},
|
||||
onStart: () => {
|
||||
viewer.removeAnimate(tiemen)
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
const point = curve.getPointAt(progress); //获取样条曲线指定点坐标
|
||||
const pointBox = curve.getPointAt(progress + velocity); //获取样条曲线指定点坐标
|
||||
|
||||
if (point && pointBox) {
|
||||
che.position.set(point.x, point.y, point.z);
|
||||
che.lookAt(pointBox.x, pointBox.y, pointBox
|
||||
.z); //因为这个模型加载进来默认面部是正对Z轴负方向的,所以直接lookAt会导致出现倒着跑的现象,这里用重新设置朝向的方法来解决。
|
||||
let center = _model.getBox().getCenter(new THREE.Vector3())
|
||||
// viewer.camera.position.copy(pointBox)
|
||||
// viewer.camera.lookAt(point)
|
||||
// viewer.controls.target.set(pointBox.x, center.y, pointBox.z+10)
|
||||
if (that.isDriver) {
|
||||
viewer.camera.position.set(point.x, point.y + 2, point.z)
|
||||
viewer.camera.lookAt(pointBox.x, pointBox.y + 2, pointBox.z)
|
||||
viewer.controls.position0.set(point.x, point.y + 2, point.z) //非必要,场景有控件时才加上
|
||||
viewer.controls.target.set(pointBox.x, pointBox.y + 2, pointBox.z) //非必要,场景有控件时才加上
|
||||
}
|
||||
let targetPos = pointBox //目标位置点
|
||||
let offsetAngle = 22 //目标移动时的朝向偏移
|
||||
|
||||
// //以下代码在多段路径时可重复执行
|
||||
let mtx = new THREE.Matrix4() //创建一个4维矩阵
|
||||
// .lookAt ( eye : Vector3, target : Vector3, up : Vector3 ) : this,构造一个旋转矩阵,从eye 指向 target,由向量 up 定向。
|
||||
mtx.lookAt(che.position, targetPos, che.up) //设置朝向
|
||||
mtx.multiply(new THREE.Matrix4().makeRotationFromEuler(new THREE.Euler(0, offsetAngle, 0)))
|
||||
let toRot = new THREE.Quaternion().setFromRotationMatrix(mtx) //计算出需要进行旋转的四元数值
|
||||
che.quaternion.slerp(toRot, 0.2)
|
||||
}
|
||||
progress += velocity;
|
||||
} else {
|
||||
progress = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let modelSelect = ['zuo0', 'zuo1', 'zuo2', 'zuo3', 'zuo4', 'zuo5']
|
||||
viewer.startSelectEvent('mousemove', false, (model) => {
|
||||
if (model.parent && model.parent.parent && model.parent.parent.name == '办公大厅') {
|
||||
modelSelect.forEach((item) => {
|
||||
if (item == model.parent.name) {
|
||||
modelMoveName = item
|
||||
if (modelSelectName == modelMoveName) return
|
||||
office.object.getObjectByName(item).traverse(function(child) {
|
||||
if (child.isMesh) {
|
||||
child.material = new THREE.MeshPhongMaterial({
|
||||
color: 'yellow',
|
||||
transparent: true,
|
||||
opacity: 0.8,
|
||||
emissive: child.material.color,
|
||||
emissiveMap: child.material.map,
|
||||
emissiveIntensity: 3
|
||||
})
|
||||
}
|
||||
})
|
||||
} else {
|
||||
if (!isModelSelectName) {
|
||||
let oldmodel = oldOffice.getObjectByName(item)
|
||||
office.object.getObjectByName(item).traverse(function(child) {
|
||||
if (child.isMesh) {
|
||||
child.material = oldmodel.getObjectByName(child.name)
|
||||
.material
|
||||
}
|
||||
})
|
||||
} else {
|
||||
office.object.getObjectByName(item).traverse(function(child) {
|
||||
if (child.isMesh && child.parent.name != modelSelectName) {
|
||||
child.material = new THREE.MeshPhongMaterial({
|
||||
color: new THREE.Color('#123ca8'),
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
emissiveMap: child.material.map,
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
let sceneList = ['实验楼']
|
||||
viewer.renderer.domElement.addEventListener('click', (e) => {
|
||||
const raycaster = new THREE.Raycaster()
|
||||
const mouse = new THREE.Vector2()
|
||||
mouse.x = (e.offsetX / viewer.renderer.domElement.clientWidth) * 2 - 1
|
||||
mouse.y = -(e.offsetY / viewer.renderer.domElement.clientHeight) * 2 + 1
|
||||
raycaster.setFromCamera(mouse, viewer.camera)
|
||||
const intersects = raycaster.intersectObject(viewer.scene, true)
|
||||
if (intersects.length > 0 && intersects[0] && modelMoveName) {
|
||||
let model = intersects[0].object.parent
|
||||
if (model.name.includes('zuo')) {
|
||||
if (!isModelSelectName) {
|
||||
cheLable.visible = false
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')]
|
||||
.visible = false
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')]
|
||||
.visible = false
|
||||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')]
|
||||
.visible = false
|
||||
sceneList.forEach(item => {
|
||||
viewer.scene.children.find(o => o.name == item).traverse((child) => {
|
||||
child.material = new THREE.MeshPhongMaterial({
|
||||
color: new THREE.Color('rgba(7,32,96,0.76)'),
|
||||
transparent: true,
|
||||
opacity: 0.1,
|
||||
wireframe: true,
|
||||
depthWrite: true, // 无法被选择,鼠标穿透
|
||||
})
|
||||
})
|
||||
})
|
||||
gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
|
||||
y: Math.PI,
|
||||
duration: 2,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
isModelSelectName = true
|
||||
},
|
||||
});
|
||||
}
|
||||
selectOffice(model)
|
||||
}
|
||||
if (!model.name.includes('zuo')) {
|
||||
if (!isModelSelectName) {
|
||||
let oldmodel = oldOffice.getObjectByName(modelMoveName)
|
||||
office.object.getObjectByName(modelMoveName).traverse(function(child) {
|
||||
if (child.isMesh) {
|
||||
child.material = oldmodel.getObjectByName(child.name).material
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
const selectOffice = (model) => {
|
||||
modelSelectName = model.name
|
||||
let oldmodel = oldOffice.getObjectByName(modelSelectName)
|
||||
let modelSelectIndex = modelSelect.findIndex(v => v == modelSelectName)
|
||||
office.object.children.forEach((child, index) => {
|
||||
child.children.forEach((Mesh) => {
|
||||
if (child.name === modelSelectName) {
|
||||
child.children.forEach(Mesh => {
|
||||
Mesh.material = oldmodel.getObjectByName(Mesh.name)
|
||||
.material
|
||||
})
|
||||
} else {
|
||||
Mesh.material = new THREE.MeshPhongMaterial({
|
||||
color: new THREE.Color('#123ca8'),
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
emissiveMap: Mesh.material.map,
|
||||
})
|
||||
}
|
||||
})
|
||||
if (!model.userData.position && index > modelSelectIndex) {
|
||||
gsap.to(child.position, {
|
||||
y: !child.userData.position ? child.position.y + 25 : child.position.y,
|
||||
duration: 2,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
child.userData.position = true
|
||||
},
|
||||
});
|
||||
}
|
||||
if (model.userData.position && index <= modelSelectIndex) {
|
||||
if (child.userData.position) {
|
||||
gsap.to(child.position, {
|
||||
y: oldOffice.getObjectByName(child.name).position.y,
|
||||
duration: 2,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {
|
||||
child.userData.position = false
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
gsap.to(viewer.controls.target, {
|
||||
x: 12,
|
||||
y: 0,
|
||||
z: -5,
|
||||
duration: 2,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {},
|
||||
});
|
||||
gsap.to(viewer.camera.position, {
|
||||
x: 12,
|
||||
y: 18,
|
||||
z: 38,
|
||||
duration: 2,
|
||||
ease: "power1.inOut",
|
||||
onComplete: () => {},
|
||||
});
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
//定义全局颜色
|
||||
$color: #123ca8;
|
||||
|
||||
.scene {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
|
||||
.label {
|
||||
padding: 20px;
|
||||
background: $color;
|
||||
color: aliceblue;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.jindu-con {
|
||||
width: 300px;
|
||||
height: 10px;
|
||||
border-radius: 50px;
|
||||
background-color: white;
|
||||
margin-top: 10px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#jindu {
|
||||
height: inherit;
|
||||
background-color: #007bff;
|
||||
width: 0;
|
||||
}
|
||||
|
||||
#jindu-text-con {
|
||||
width: 300px;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin: 0 auto;
|
||||
top: 15%;
|
||||
text-align: center;
|
||||
background-color: rgba(255, 255, 255, .5);
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.panel {
|
||||
margin: 0 auto;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
bottom: 10px;
|
||||
position: absolute;
|
||||
opacity: 0.8;
|
||||
width: 100%;
|
||||
left: 0;
|
||||
right: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
.main {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
border-radius: 4px;
|
||||
opacity: 0.96;
|
||||
border: 1px solid #14171c;
|
||||
background: linear-gradient(0deg, #1e202a 0%, #0d1013 100%);
|
||||
box-shadow: 0px 2px 21px 0px rgba(33, 34, 39, 0.55);
|
||||
|
||||
li {
|
||||
padding: 5px 10px;
|
||||
box-sizing: border-box;
|
||||
list-style: none;
|
||||
cursor: pointer;
|
||||
border: 1px solid #313642;
|
||||
border-radius: 2px;
|
||||
float: left;
|
||||
margin: 5px;
|
||||
position: relative;
|
||||
width: 70px;
|
||||
|
||||
p {
|
||||
list-style: none;
|
||||
cursor: pointer;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
height: 20px;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
color: #fbfbfb;
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
Loading…
Reference in New Issue