753 lines
22 KiB
Vue
753 lines
22 KiB
Vue
<template>
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<div class="scene">
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<div id="jindu-text-con">
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正在加载模型请稍等:<span id="jindu-text"></span>
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<div class="jindu-con">
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<div id="jindu"></div>
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</div>
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</div>
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<video id="videoContainer" style="position:absolute;top:0px;left:0px;z-index:100;visibility: hidden"></video>
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<div class="scene" id="viewer-container"></div>
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<div class="panel">
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<div class="main">
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<li class="tools-li" @click="resetScene">
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<p class="tools-name">场景重置</p>
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</li>
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<li class="tools-li" @click="autoRotateClick">
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<p class="tools-name">{{ !autoRotate ? '自动旋转' : '停止选择' }}</p>
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</li>
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<li class="tools-li" @click="billboardView">
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<p class="tools-name">视频视角</p>
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</li>
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<li class="tools-li" @click="driverView">
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<p class="tools-name">司机视角</p>
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</li>
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<li class="tools-li" @click="roam">
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<p class="tools-name">漫游</p>
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</li>
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</div>
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</div>
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</div>
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</template>
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<script>
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import modules from "./modules/index.js";
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import * as THREE from "three";
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import gsap from "gsap";
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let viewer = null
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let office = null
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let oldOffice = {}
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let gltf75 = {}
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let tree_animate = null
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let cityv1 = null
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let modelSelectName = null
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let modelMoveName = null
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let isModelSelectName = false
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let che, cheLable
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let romeObj = []
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// 设置漫游索引
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let currentIndex = 0;
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// const gui = new dat.GUI();
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export default {
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name: "Three",
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data() {
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return {
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autoRotate: false,
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isDriver: false,
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}
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},
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mounted() {
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//判断是否网址
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this.init();
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},
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destroyed() {
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console.log(1111333)
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},
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methods: {
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roam() {
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if (currentIndex < romeObj.length) {
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var nextPosition = romeObj[currentIndex].getWorldPosition(new THREE.Vector3());
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// 在动画完成后触发下一个漫游
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gsap.to(viewer.camera.position, {
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x: nextPosition.x,
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y: nextPosition.y + 1.2,
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z: nextPosition.z,
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duration: 4,
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ease: 'power1.inOut',
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onComplete: () => {
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this.roam()
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} // 回调函数,在动画完成后触发下一个漫游
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});
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let lookObj
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if (currentIndex == romeObj.length) {
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lookObj = romeObj[0].getWorldPosition(new THREE.Vector3())
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} else if(currentIndex < romeObj.length) {
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lookObj = romeObj[currentIndex + 1].getWorldPosition(new THREE.Vector3())
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}
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gsap.to(viewer.controls.target, {
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x: lookObj.x,
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y: lookObj.y + 1.2,
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z: lookObj.z,
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duration: 4,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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currentIndex++;
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console.log('lookObj', currentIndex)
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}
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},
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//司机视角
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driverView() {
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this.isDriver = !this.isDriver
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},
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//切换广告牌视角
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billboardView() {
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this.isDriver = false
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gsap.to(viewer.camera.position, {
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x: 4,
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y: 20,
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z: 5,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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gsap.to(viewer.controls.target, {
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x: 4,
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y: 20,
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z: -15,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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},
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autoRotateClick() {
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viewer.controls.autoRotate = !viewer.controls.autoRotate
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this.autoRotate = viewer.controls.autoRotate
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},
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resetScene() {
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gsap.to(viewer.camera.position, {
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x: -156,
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y: 100,
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z: 0,
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duration: 2,
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onStart: () => {
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},
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ease: "Bounce.inOut",
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});
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gsap.to(viewer.controls.target, {
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x: 0,
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y: 0,
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z: 0,
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duration: 2,
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ease: "power1.inOut",
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onComplete: () => {},
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});
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gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
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y: 0,
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duration: 2,
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ease: "power1.inOut",
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});
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this.isDriver = false
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cheLable.visible = true
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viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')].visible = true
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viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')].visible = true
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viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')].visible = true
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viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '实验楼')] = gltf75.clone()
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viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '办公大厅')] = office.object = oldOffice
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.clone()
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modelSelectName = null
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modelMoveName = null
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isModelSelectName = false
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},
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init() {
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let that = this
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let jindu_text_con = document.getElementById('jindu-text-con');
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let jindu_text = document.getElementById('jindu-text');
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let jindu = document.getElementById('jindu');
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viewer = new modules.Viewer('viewer-container') //初始化场景
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// viewer.addAxis()
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let labels = new modules.Labels(viewer) //初始化场景
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let skyBoxs = new modules.SkyBoxs(viewer) //添加天空盒和雾化效果
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// let EffectComposer = new modules.EffectComposer(viewer)//添加天空盒和雾化效果
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skyBoxs.addSkybox(2)
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viewer.camera.position.set(-156, 100, 0) //设置相机位置
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//限制controls的上下角度范围
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viewer.controls.maxPolarAngle = Math.PI / 2.1;
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let lights = new modules.Lights(viewer)
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let ambientLight = lights.addAmbientLight()
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ambientLight.setOption({
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color: 0xffffff,
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intensity: 1
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})
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lights.addDirectionalLight([100, 100, -10], {
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color: 'rgb(253,253,253)',
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intensity: 3,
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castShadow: true,
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})
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let modeloader = new modules.ModelLoder(viewer)
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//添加视频纹理
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let video = document.getElementById('videoContainer');
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video.src = "bi.mp4"; // 设置视频地址
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video.autoplay = "autoplay"; //要设置播放
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video.loop = "loop"; //要设置循环播放
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video.muted = "muted"; //要设置静音
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let texture = new THREE.VideoTexture(video)
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//停车场栅栏
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let Mesh26
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let isopen = false
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let tiemen = {}
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modeloader.loadModelToScene('scene1.glb', _model => {
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_model.object.name = 'cityv1'
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_model.openCastShadow()
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_model.openReceiveShadow()
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// let center = _model.getCenter(new THREE.Vector3())
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// viewer.camera.lookAt(center)
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const objname = ['start', 'middle1001', 'middle2', 'end']
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objname.forEach((item, index) => {
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var targetModel = _model.object.getObjectByName(item);
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if (targetModel) romeObj.push(
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targetModel
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)
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console.log('targetModel', targetModel)
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})
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_model.object.children.forEach((item, index) => {
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console.log('item.name', item.name)
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if (item.name === 'Mesh26') {
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//平移
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Mesh26 = item
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gsap.to(item.scale, {
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x: item.scale.x / 8,
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duration: 5,
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ease: "power1.inOut",
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onComplete: () => {
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makeCurve()
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isopen = true
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}
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});
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}
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})
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tiemen = tiemen = {
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fun: moveOnCurve,
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content: che
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}
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viewer.addAnimate(tiemen)
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cityv1 = _model.object.clone()
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}, (progress) => {
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progress = Math.floor(progress * 100)
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jindu_text.innerText = progress + '%';
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jindu.style.width = progress + '%'
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if (progress === 100) {
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jindu_text_con.style.display = 'none'
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}
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}, (error) => {
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console.log(error)
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})
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/* modeloader.loadModelToScene('zuo.glb', _model => {
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office = _model
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office.openCastShadow()
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office.openReceiveShadow()
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//旋转360度
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office.object.rotation.y = Math.PI
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office.object.position.set(16, 0, -5)
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office.object.scale.set(0.2, 0.2, 0.2)
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office.object.name = '办公大厅'
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office.object.children.forEach(item => {
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item.name = item.name.replace('zuo', '')
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if (item.name == 'ding') {
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item.name = 6
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}
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item.name--
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})
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office.object.children.sort((a, b) => a.name - b.name).forEach(v => {
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v.name = 'zuo' + v.name
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})
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office.forEach(child => {
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if (child.isMesh) {
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child.frustumCulled = false
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child.material.emissive = child.material.color;
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child.material.emissiveMap = child.material.map;
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child.material.emissiveIntensity = 1.2
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child.material.envmap = viewer.scene.background
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}
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})
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oldOffice = office.object.clone()
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let box = office.getBox()
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labels.addCss2dLabel({
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x: box.max.x / 2,
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y: box.max.y,
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z: box.max.z
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}, `<span class="label">${_model.object.name}</span>`)
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gsap.to(labels.label.position, {
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y: box.max.y + 2,
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repeat: -1,
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yoyo: true,
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duration: 2,
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ease: "Bounce.inOut",
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});
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})
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modeloader.loadModelToScene('75.gltf', _model => {
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_model.openCastShadow()
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_model.openReceiveShadow()
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_model.object.rotateY(Math.PI / 2)
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_model.object.position.set(-17, 0, 5)
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_model.object.scale.set(0.7, 0.7, 0.7)
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_model.object.name = '实验楼'
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gltf75 = _model.object.clone()
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let box = _model.getBox()
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labels.addCss2dLabel({
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x: box.max.x,
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y: box.max.y,
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z: box.max.z
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}, `<span class="label">${_model.object.name}</span>`)
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gsap.to(labels.label.position, {
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y: box.max.y + 2,
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repeat: -1,
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yoyo: true,
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duration: 2,
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ease: "Bounce.inOut",
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});
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})
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modeloader.loadModelToScene('billboard_-_lowpoly.glb', _model => {
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_model.openCastShadow()
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_model.object.position.set(4, -20, -35)
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_model.object.rotateY(-Math.PI / 2)
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_model.object.scale.set(2.7, 2.7, 2.7)
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_model.object.name = '广告牌'
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let Object_6 = _model.object.getObjectByName('Object_6')
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Object_6.material = new THREE.MeshBasicMaterial({
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map: texture, // 设置纹理贴图
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side: THREE.DoubleSide,
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transparent: true,
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}); //材质对象Material
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let box = _model.getBox()
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modeloader.loadModelToScene('drone/wrj.glb', res => {
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res.openCastShadow()
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res.object.position.set(16, 12, 5)
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res.object.scale.set(0.3, 0.3, 0.3)
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res.object.name = '无人机'
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res.startAnima(0)
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gsap.to(res.object.position, {
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x: _model.object.position.x,
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y: box.max.y,
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z: _model.object.position.z,
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repeat: -1,
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yoyo: true,
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duration: 13,
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ease: "Expo.inOut",
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})
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})
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})
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modeloader.loadModelToScene('car13.gltf', _model => {
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che = _model
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_model.openCastShadow()
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_model.openReceiveShadow()
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_model.object.position.set(11.5, 0, 18)
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_model.object.scale.set(1, 1, 1)
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_model.object.name = '快递车'
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let boxx = _model.getBox()
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// let center = boxx.getCenter(new THREE.Vector3())
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// // //相机跟随
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// viewer.camera.position.set(center.x, center.y, center.z)
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// viewer.camera.lookAt(center)
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cheLable = labels.addCss2dLabel({
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x: boxx.max.x,
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y: boxx.max.y + 2,
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z: boxx.max.z
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}, `<span class="label">${_model.object.name}</span>`)
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})
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modeloader.loadModelToScene('ren.glb', _model => {
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_model.openCastShadow()
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_model.object.position.set(13, 0, 15)
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_model.object.name = '人'
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_model.startAnima(1)
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_model.cloneModel([25, 0, 29]).startAnima()
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})
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modeloader.loadModelToScene('tree_animate/scene.gltf', _model => {
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_model.openCastShadow()
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_model.object.position.set(8, 0, 26)
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_model.object.scale.set(0.08, 0.08, 0.08)
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_model.object.name = '树'
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_model.startAnima()
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tree_animate = _model.object.clone()
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}) */
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let curve = null;
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function makeCurve() {
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//Create a closed wavey loop
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curve = new THREE.CatmullRomCurve3([
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new THREE.Vector3(11.5, 0, 18),
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new THREE.Vector3(11.5, 0, 34),
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new THREE.Vector3(35, 0, 34),
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new THREE.Vector3(35, 0, 31),
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new THREE.Vector3(11.5, 0, 31),
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]);
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curve.curveType = "catmullrom";
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curve.closed = true; //设置是否闭环
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curve.tension = 0; //设置线的张力,0为无弧度折线
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// 为曲线添加材质在场景中显示出来,不显示也不会影响运动轨迹,相当于一个Helper
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const points = curve.getPoints(0.1);
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const geometry = new THREE.BufferGeometry().setFromPoints(points);
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const material = new THREE.LineBasicMaterial({
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color: 0xff0000,
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});
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// Create the final object to add to the scene
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const curveObject = new THREE.Line(geometry, material);
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curveObject.position.y = -1;
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viewer.scene.add(curveObject)
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}
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let progress = 0; // 物体运动时在运动路径的初始位置,范围0~1
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const velocity = 0.001; // 影响运动速率的一个值,范围0~1,需要和渲染频率结合计算才能得到真正的速率
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// 物体沿线移动方法
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function moveOnCurve(_model) {
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if (curve == null || che == null) {} else {
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if (progress <= 1 - velocity) {
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let che = _model.object
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let boxx = _model.getBox()
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cheLable.position.set(boxx.max.x, boxx.max.y + 2, boxx.max.z)
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if (che.position.z.toFixed(2) >= 28.00 && che.position.z.toFixed(2) <= 28.10) {
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if (isopen) {
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gsap.to(Mesh26.scale, {
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x: Mesh26.scale.x * 8,
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duration: 5,
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ease: "power1.inOut",
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onComplete: () => {
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isopen = false
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},
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});
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} else {
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gsap.to(Mesh26.scale, {
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x: Mesh26.scale.x / 8,
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duration: 5,
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ease: "power1.inOut",
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onComplete: () => {
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isopen = true
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viewer.addAnimate(tiemen)
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},
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onStart: () => {
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viewer.removeAnimate(tiemen)
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},
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});
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}
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}
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const point = curve.getPointAt(progress); //获取样条曲线指定点坐标
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const pointBox = curve.getPointAt(progress + velocity); //获取样条曲线指定点坐标
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if (point && pointBox) {
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che.position.set(point.x, point.y, point.z);
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che.lookAt(pointBox.x, pointBox.y, pointBox
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.z); //因为这个模型加载进来默认面部是正对Z轴负方向的,所以直接lookAt会导致出现倒着跑的现象,这里用重新设置朝向的方法来解决。
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let center = _model.getBox().getCenter(new THREE.Vector3())
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// viewer.camera.position.copy(pointBox)
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// viewer.camera.lookAt(point)
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// viewer.controls.target.set(pointBox.x, center.y, pointBox.z+10)
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if (that.isDriver) {
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viewer.camera.position.set(point.x, point.y + 2, point.z)
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viewer.camera.lookAt(pointBox.x, pointBox.y + 2, pointBox.z)
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viewer.controls.position0.set(point.x, point.y + 2, point.z) //非必要,场景有控件时才加上
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viewer.controls.target.set(pointBox.x, pointBox.y + 2, pointBox.z) //非必要,场景有控件时才加上
|
||
}
|
||
let targetPos = pointBox //目标位置点
|
||
let offsetAngle = 22 //目标移动时的朝向偏移
|
||
|
||
// //以下代码在多段路径时可重复执行
|
||
let mtx = new THREE.Matrix4() //创建一个4维矩阵
|
||
// .lookAt ( eye : Vector3, target : Vector3, up : Vector3 ) : this,构造一个旋转矩阵,从eye 指向 target,由向量 up 定向。
|
||
mtx.lookAt(che.position, targetPos, che.up) //设置朝向
|
||
mtx.multiply(new THREE.Matrix4().makeRotationFromEuler(new THREE.Euler(0, offsetAngle, 0)))
|
||
let toRot = new THREE.Quaternion().setFromRotationMatrix(mtx) //计算出需要进行旋转的四元数值
|
||
che.quaternion.slerp(toRot, 0.2)
|
||
}
|
||
progress += velocity;
|
||
} else {
|
||
progress = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
let modelSelect = ['zuo0', 'zuo1', 'zuo2', 'zuo3', 'zuo4', 'zuo5']
|
||
viewer.startSelectEvent('mousemove', false, (model) => {
|
||
if (model.parent && model.parent.parent && model.parent.parent.name == '办公大厅') {
|
||
modelSelect.forEach((item) => {
|
||
if (item == model.parent.name) {
|
||
modelMoveName = item
|
||
if (modelSelectName == modelMoveName) return
|
||
office.object.getObjectByName(item).traverse(function(child) {
|
||
if (child.isMesh) {
|
||
child.material = new THREE.MeshPhongMaterial({
|
||
color: 'yellow',
|
||
transparent: true,
|
||
opacity: 0.8,
|
||
emissive: child.material.color,
|
||
emissiveMap: child.material.map,
|
||
emissiveIntensity: 3
|
||
})
|
||
}
|
||
})
|
||
} else {
|
||
if (!isModelSelectName) {
|
||
let oldmodel = oldOffice.getObjectByName(item)
|
||
office.object.getObjectByName(item).traverse(function(child) {
|
||
if (child.isMesh) {
|
||
child.material = oldmodel.getObjectByName(child.name)
|
||
.material
|
||
}
|
||
})
|
||
} else {
|
||
office.object.getObjectByName(item).traverse(function(child) {
|
||
if (child.isMesh && child.parent.name != modelSelectName) {
|
||
child.material = new THREE.MeshPhongMaterial({
|
||
color: new THREE.Color('#123ca8'),
|
||
transparent: true,
|
||
opacity: 0.5,
|
||
emissiveMap: child.material.map,
|
||
})
|
||
}
|
||
})
|
||
}
|
||
}
|
||
})
|
||
}
|
||
})
|
||
|
||
let sceneList = ['实验楼']
|
||
viewer.renderer.domElement.addEventListener('click', (e) => {
|
||
const raycaster = new THREE.Raycaster()
|
||
const mouse = new THREE.Vector2()
|
||
mouse.x = (e.offsetX / viewer.renderer.domElement.clientWidth) * 2 - 1
|
||
mouse.y = -(e.offsetY / viewer.renderer.domElement.clientHeight) * 2 + 1
|
||
raycaster.setFromCamera(mouse, viewer.camera)
|
||
const intersects = raycaster.intersectObject(viewer.scene, true)
|
||
if (intersects.length > 0 && intersects[0] && modelMoveName) {
|
||
let model = intersects[0].object.parent
|
||
if (model.name.includes('zuo')) {
|
||
if (!isModelSelectName) {
|
||
cheLable.visible = false
|
||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')]
|
||
.visible = false
|
||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')]
|
||
.visible = false
|
||
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')]
|
||
.visible = false
|
||
sceneList.forEach(item => {
|
||
viewer.scene.children.find(o => o.name == item).traverse((child) => {
|
||
child.material = new THREE.MeshPhongMaterial({
|
||
color: new THREE.Color('rgba(7,32,96,0.76)'),
|
||
transparent: true,
|
||
opacity: 0.1,
|
||
wireframe: true,
|
||
depthWrite: true, // 无法被选择,鼠标穿透
|
||
})
|
||
})
|
||
})
|
||
gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
|
||
y: Math.PI,
|
||
duration: 2,
|
||
ease: "power1.inOut",
|
||
onComplete: () => {
|
||
isModelSelectName = true
|
||
},
|
||
});
|
||
}
|
||
selectOffice(model)
|
||
}
|
||
if (!model.name.includes('zuo')) {
|
||
if (!isModelSelectName) {
|
||
let oldmodel = oldOffice.getObjectByName(modelMoveName)
|
||
office.object.getObjectByName(modelMoveName).traverse(function(child) {
|
||
if (child.isMesh) {
|
||
child.material = oldmodel.getObjectByName(child.name).material
|
||
}
|
||
})
|
||
}
|
||
}
|
||
}
|
||
})
|
||
|
||
const selectOffice = (model) => {
|
||
modelSelectName = model.name
|
||
let oldmodel = oldOffice.getObjectByName(modelSelectName)
|
||
let modelSelectIndex = modelSelect.findIndex(v => v == modelSelectName)
|
||
office.object.children.forEach((child, index) => {
|
||
child.children.forEach((Mesh) => {
|
||
if (child.name === modelSelectName) {
|
||
child.children.forEach(Mesh => {
|
||
Mesh.material = oldmodel.getObjectByName(Mesh.name)
|
||
.material
|
||
})
|
||
} else {
|
||
Mesh.material = new THREE.MeshPhongMaterial({
|
||
color: new THREE.Color('#123ca8'),
|
||
transparent: true,
|
||
opacity: 0.5,
|
||
emissiveMap: Mesh.material.map,
|
||
})
|
||
}
|
||
})
|
||
if (!model.userData.position && index > modelSelectIndex) {
|
||
gsap.to(child.position, {
|
||
y: !child.userData.position ? child.position.y + 25 : child.position.y,
|
||
duration: 2,
|
||
ease: "power1.inOut",
|
||
onComplete: () => {
|
||
child.userData.position = true
|
||
},
|
||
});
|
||
}
|
||
if (model.userData.position && index <= modelSelectIndex) {
|
||
if (child.userData.position) {
|
||
gsap.to(child.position, {
|
||
y: oldOffice.getObjectByName(child.name).position.y,
|
||
duration: 2,
|
||
ease: "power1.inOut",
|
||
onComplete: () => {
|
||
child.userData.position = false
|
||
},
|
||
});
|
||
}
|
||
}
|
||
})
|
||
gsap.to(viewer.controls.target, {
|
||
x: 12,
|
||
y: 0,
|
||
z: -5,
|
||
duration: 2,
|
||
ease: "power1.inOut",
|
||
onComplete: () => {},
|
||
});
|
||
gsap.to(viewer.camera.position, {
|
||
x: 12,
|
||
y: 18,
|
||
z: 38,
|
||
duration: 2,
|
||
ease: "power1.inOut",
|
||
onComplete: () => {},
|
||
});
|
||
}
|
||
},
|
||
},
|
||
}
|
||
</script>
|
||
|
||
<style lang="scss">
|
||
//定义全局颜色
|
||
$color: #123ca8;
|
||
|
||
.scene {
|
||
width: 100%;
|
||
height: 100%;
|
||
|
||
|
||
.label {
|
||
padding: 20px;
|
||
background: $color;
|
||
color: aliceblue;
|
||
border-radius: 5px;
|
||
cursor: pointer;
|
||
}
|
||
|
||
.jindu-con {
|
||
width: 300px;
|
||
height: 10px;
|
||
border-radius: 50px;
|
||
background-color: white;
|
||
margin-top: 10px;
|
||
overflow: hidden;
|
||
}
|
||
|
||
#jindu {
|
||
height: inherit;
|
||
background-color: #007bff;
|
||
width: 0;
|
||
}
|
||
|
||
#jindu-text-con {
|
||
width: 300px;
|
||
position: absolute;
|
||
left: 0;
|
||
right: 0;
|
||
margin: 0 auto;
|
||
top: 15%;
|
||
text-align: center;
|
||
background-color: rgba(255, 255, 255, .5);
|
||
padding: 10px;
|
||
}
|
||
|
||
.panel {
|
||
margin: 0 auto;
|
||
padding: 0;
|
||
box-sizing: border-box;
|
||
bottom: 10px;
|
||
position: absolute;
|
||
opacity: 0.8;
|
||
width: 100%;
|
||
left: 0;
|
||
right: 0;
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
justify-content: center;
|
||
|
||
.main {
|
||
margin: 0;
|
||
padding: 0;
|
||
box-sizing: border-box;
|
||
border-radius: 4px;
|
||
opacity: 0.96;
|
||
border: 1px solid #14171c;
|
||
background: linear-gradient(0deg, #1e202a 0%, #0d1013 100%);
|
||
box-shadow: 0px 2px 21px 0px rgba(33, 34, 39, 0.55);
|
||
|
||
li {
|
||
padding: 5px 10px;
|
||
box-sizing: border-box;
|
||
list-style: none;
|
||
cursor: pointer;
|
||
border: 1px solid #313642;
|
||
border-radius: 2px;
|
||
float: left;
|
||
margin: 5px;
|
||
position: relative;
|
||
width: 70px;
|
||
|
||
p {
|
||
list-style: none;
|
||
cursor: pointer;
|
||
margin: 0;
|
||
padding: 0;
|
||
box-sizing: border-box;
|
||
height: 20px;
|
||
text-align: center;
|
||
font-size: 12px;
|
||
font-weight: 400;
|
||
color: #fbfbfb;
|
||
display: block;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
</style>
|