Merge branch 'main' of https://git.shikicc.com/wangqiujuan0808/bw into main
commit
7067612e02
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@ -27,6 +27,7 @@
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"jsencrypt": "3.3.1",
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"nprogress": "0.2.0",
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"pinia": "2.0.22",
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"three": "^0.148.0",
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"vue": "3.2.45",
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"vue-cropper": "1.0.3",
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"vue-router": "4.1.4",
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@ -37,9 +38,9 @@
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"@vue/compiler-sfc": "3.2.45",
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"sass": "1.56.1",
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"unplugin-auto-import": "0.11.4",
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"unplugin-vue-setup-extend-plus": "0.4.9",
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"vite": "3.2.3",
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"vite-plugin-compression": "0.5.1",
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"vite-plugin-svg-icons": "2.0.1",
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"unplugin-vue-setup-extend-plus": "0.4.9"
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"vite-plugin-svg-icons": "2.0.1"
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}
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}
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@ -0,0 +1,41 @@
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<template>
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<div class="app-container">
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<div id="qmviewer_container">
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<qmviewer
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v-bind:modelName="modelName"
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v-bind:isCompont="isCompont"
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@callFather_loaded="callFather_loaded"
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></qmviewer>
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</div>
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</div>
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</template>
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<script setup name="bimHome">
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import Qmviewer from "@/components/Qmviewer";
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const data = reactive({
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viewerDemo: null,
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isLocal: true, // 本地为true
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//你需要打开的模型名称放这里。
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modelName: "static/gltf/01/revit2018-1.gltf", // 测试模型
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// modelName: "static/gltf/bw/jz.gltf",
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isCompont: true,
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qmodel_container: null,
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});
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const { isLocal, modelName, isCompont, viewerDemo } = toRefs(data);
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const callFather_loaded = (parm) => {
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viewerDemo.value = parm;
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console.log("组件Demo", viewerDemo.value);
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// 模型点击事件
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qmodel.set_select_callback(function (id) {
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var cmps = JSON.parse(id);
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console.log(cmps);
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});
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};
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</script>
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<style lang='scss' scoped>
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#qmviewer_container {
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height: 900px;
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background: #f8f8f9;
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}
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</style>
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@ -1,41 +1,94 @@
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<template>
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<div class="app-container">
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<div id="qmviewer_container">
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<qmviewer
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v-bind:modelName="modelName"
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v-bind:isCompont="isCompont"
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@callFather_loaded="callFather_loaded"
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></qmviewer>
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</div>
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<canvas id="three"></canvas>
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</div>
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</template>
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<script setup name="bimHome">
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import Qmviewer from "@/components/Qmviewer";
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const data = reactive({
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viewerDemo: null,
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isLocal: true, // 本地为true
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//你需要打开的模型名称放这里。
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modelName: "static/gltf/01/revit2018-1.gltf", // 测试模型
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// modelName: "static/gltf/bw/jz.gltf",
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isCompont: true,
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qmodel_container: null,
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import * as THREE from "three";
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import { ref, onMounted } from "vue";
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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// 引入轨道控制器:支持鼠标左中右键操作和键盘方向键操作
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
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import {
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CSS2DObject,
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CSS2DRenderer,
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} from "three/examples/jsm/renderers/CSS2DRenderer";
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let scene = ref(null);
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let renderer = ref(null);
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let camera = ref(null);
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let orbit = ref(null);
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let group = ref(null);
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let mouse = new THREE.Vector2();
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let raycaster = new THREE.Raycaster();
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let labelRenderer = new CSS2DRenderer(); //新建CSS2DRenderer
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onMounted(() => {
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init();
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loadSence();
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// 启动动画
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renderScene();
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});
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const init = () => {
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scene = new THREE.Scene();
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scene.background = new THREE.Color("#eee");
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const canvas = document.querySelector("#three");
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var cubeLoader = new THREE.CubeTextureLoader();
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// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
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renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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camera = new THREE.PerspectiveCamera(
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55,
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window.innerWidth / window.innerHeight,
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0.1,
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20000
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);
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// 将摄像机对准场景的中心
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camera.position.x = 100;
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camera.position.y = 80;
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camera.position.z = -150;
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camera.lookAt(scene.position);
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// 创建控件对象
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orbit = new OrbitControls(camera, renderer.domElement);
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orbit.autoRotate = true;
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setTimeout(function () {
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orbit.autoRotate = false;
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}, 7000);
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renderer.setClearColor(new THREE.Color("#0e0934"));
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renderer.setSize(window.innerWidth, window.innerHeight);
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// 环境光 光源颜色从0x444444更改为0x888888,可以看到threejs场景中的网格模型表面变的更亮。
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// intensity 强度属性0.5
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var alight = new THREE.AmbientLight(0xffffff, 0.5);
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alight.name = "aLight";
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scene.add(alight);
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};
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const { isLocal, modelName, isCompont, viewerDemo } = toRefs(data);
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const callFather_loaded = (parm) => {
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viewerDemo.value = parm;
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console.log("组件Demo", viewerDemo.value);
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// 模型点击事件
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qmodel.set_select_callback(function (id) {
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var cmps = JSON.parse(id);
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console.log(cmps);
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const loadSence = () => {
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const gltfLoader = new GLTFLoader();
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gltfLoader.load("/jz/glb/jz.gltf", (gltf) => {
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console.log(1, gltf);
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var model = gltf.scene;
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scene.add(model);
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// 将模型的材质里的emssive设置为material.color,如果材质里有纹理,再把emissiveMap设置为material.map
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// gltf.scene.traverse(function (child) {
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// if (child.isMesh) {
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// child.material.emissive = child.material.color;
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// child.material.emissiveMap = child.material.map;
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// }
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// });
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});
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};
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const renderScene = () => {
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orbit.update(); // 拖动
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// 使用requestAnimationFrame函数进行渲染
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requestAnimationFrame(renderScene);
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renderer.render(scene, camera);
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// 写在requestAnimationFrame之后,否则会报错
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labelRenderer.render(scene, camera);
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};
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</script>
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<style lang='scss' scoped>
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#qmviewer_container {
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#three {
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height: 900px;
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background: #f8f8f9;
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width: 100%;
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}
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</style>
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