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				| 
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			@ -48,6 +48,7 @@ const data = reactive({
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                        type: '生产设备',
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                        status: '启用'
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                    },
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                    children: []
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                },
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                {
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			@ -59,6 +60,7 @@ const data = reactive({
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                        type: '生产设备',
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                        status: '启用'
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                    },
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                    children: []
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                },
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                {
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                    label: '设备三',
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			@ -69,6 +71,7 @@ const data = reactive({
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                        type: '空调设备',
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                        status: '启用'
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                    },
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                    children: []
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                },
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                {
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                    label: '设备四',
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			@ -79,6 +82,7 @@ const data = reactive({
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                        type: '安防设备',
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                        status: '启用'
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                    },
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                    children: []
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                },
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            ],
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        }
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			@ -89,15 +93,16 @@ const { deviceValue, treeData, checkedkeys } = toRefs(data);
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const emit = defineEmits(['handleNodeClick'])
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onMounted(() => {
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    nextTick(() => {
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        checkedkeys.value = treeData.value[0].children[0].id;
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        handleNodeClick(treeData.value[0].children[0]);
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        checkedkeys.value = treeData.value[0].id;
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        handleNodeClick(treeData.value[0]);
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    })
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});
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const handleNodeClick = (value) => {
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    bimStore().setActivateDeviceTree(value);
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    emit('handleNodeClick', value);
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    const isParent = value.children.length > 0;
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    emit('handleNodeClick', value, isParent);
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    setTimeout(() => {
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        Bus.emit('clickDevice');
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        Bus.emit('clickDevice', isParent);
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    }, 100)
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}
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			@ -1,9 +1,18 @@
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<template>
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    <div>
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        <canvas id="three"></canvas>
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        <div class="button" @click="toHomeView">
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            主视角
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        <div class="btnGroup">
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            <div class="button" @click="toHomeView">
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                主视角
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            </div>
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            <div class="button" @click="setLabel">
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                {{ isAddLabel ? '添加标签' : '移除标签' }}
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            </div>
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            <div class="button" @click="walk">
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                漫游
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            </div>
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        </div>
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        <div id="dom"></div>
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    </div>
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</template>
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<script setup>
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			@ -13,6 +22,12 @@ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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// 引入轨道控制器:支持鼠标左中右键操作和键盘方向键操作
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
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// 引入轨道控制器:支持鼠标左中右键操作和键盘方向键操作
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import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
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import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
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import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
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import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";
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import { FXAAShader } from "three/examples/jsm/shaders/FXAAShader.js";
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import {
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    CSS2DObject,
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    CSS2DRenderer,
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			@ -51,9 +66,11 @@ const props = defineProps({
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    }
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})
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const data = reactive({
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    gltfObj: null
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    gltfObj: null,
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    btnLabelName: '添加标签',
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    isAddLabel: true
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});
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const { gltfObj } = toRefs(data);
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const { gltfObj, isAddLabel } = toRefs(data);
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watch(() => props.sceneUrl, val => {
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    init();
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			@ -67,21 +84,33 @@ Bus.on('clickBuild', (isParent) => {
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    console.log('clickBuild', isParent);
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    if (!isParent) {// 点击子级
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        var clickName = bimStore().activateTree.clickName;
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        cleanColor();
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        // cleanColor();
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        var Floor = gltfObj.value.scene.getObjectByName(clickName);
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        Floor.traverse(e => {
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            e.material = new THREE.MeshLambertMaterial({
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                color: 0x00ff00,
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            });
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        })
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        // 染色
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        // Floor.traverse(e => {
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        //     e.material = new THREE.MeshLambertMaterial({
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        //         color: 0x00ff00,
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        //     });
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        // })
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        // 高亮轮廓
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        outlineObj([Floor]);
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        return;
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    }
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    // 父级
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    toHomeView();
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})
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// 设备树点击
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Bus.on('clickDevice', e => {
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    // Todo
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    console.log('clickDevice');
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Bus.on('clickDevice', (isParent) => {
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    if (!isParent) {// 点击子级
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        var clickName = bimStore().activateDevice.clickName;
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        var Floor = gltfObj.value.scene.getObjectByName(clickName);
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        console.log(1, Floor);
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        // 高亮轮廓
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        outlineObj([Floor])
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        return;
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    }
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    // 父级
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    toHomeView();
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})
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// 系统树点击
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			@ -96,8 +125,47 @@ onMounted(() => {
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    // 启动动画
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    renderScene();
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    document.addEventListener("click", onMouseDown);
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    document.addEventListener("mousemove", onMouseDown);
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});
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const setLabel = () => {
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    if(isAddLabel.value) {
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        addLabel();
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    } else {
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        removeLabel();
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    }
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    isAddLabel.value = !isAddLabel.value;
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}
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const removeLabel = () => {
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    document.body.removeChild(labelRenderer.domElement);
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}
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// 添加标签
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const addLabel = () => {
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    let obj = gltfObj.value.scene.getObjectByName('set2');
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    let text = "设备二";
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    let pointLabel = createLableObj(text);
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    obj.add(pointLabel);
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    labelRenderer.setSize(window.innerWidth, window.innerHeight);
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    labelRenderer.domElement.style.position = "absolute";
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    labelRenderer.domElement.style.top = 0;
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    labelRenderer.domElement.style.pointerEvents = 'none';// 必须加上
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    document.body.appendChild(labelRenderer.domElement);
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    // 将呈现器的输出添加到HTML元素
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    document.getElementById("dom").appendChild(renderer.domElement);
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};
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const createLableObj = (text) => {
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    let laberDiv = document.createElement("div"); //创建div容器
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    laberDiv.className = "laber_name";
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    laberDiv.innerHTML = `<div class="arrow_outer"></div><span>设备名称:${text}</span><span>状态:启用</span><span>压力:50 Pa</span>`
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    let pointLabel = new CSS2DObject(laberDiv);
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    return pointLabel;
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};
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// 清除模型颜色
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const cleanColor = () => {
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    // 恢复之前被选中模型的材质
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			@ -122,7 +190,7 @@ const init = () => {
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    // scene.environment = texture
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    scene = new THREE.Scene();
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    console.log(123,props.background);
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    console.log(123, props.background);
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    scene.background = new THREE.Color(props.background);
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    const canvas = document.querySelector("#three");
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    var cubeLoader = new THREE.CubeTextureLoader();
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			@ -163,12 +231,15 @@ const loadSence = () => {
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};
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const renderScene = () => {
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    orbit.update(); // 拖动
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    // orbit.update(); // 拖动
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    // 使用requestAnimationFrame函数进行渲染
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    requestAnimationFrame(renderScene);
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    renderer.render(scene, camera);
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    // 写在requestAnimationFrame之后,否则会报错
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    labelRenderer.render(scene, camera);
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    if (composer) {
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        composer.render()
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    }
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};
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// 相机移动动画
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const initTween = (targetX, targetY, targetZ) => {
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			@ -210,14 +281,44 @@ const initTween = (targetX, targetY, targetZ) => {
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// 储存被选中的模型和材质
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let selectedObject = null;
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let selectedMaterial = null;
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// 能选中的组
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const enableGroup = [
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    'set1',
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    'set2',
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    'set3',
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    'set4',
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    'yuanliao_room',
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    'tanghua_room',
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    'touliao_room',
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]
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// const onMouseDown = (event) => {
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//     // 计算鼠标点击位置的归一化设备坐标
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//     mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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//     mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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//     var raycaster = new THREE.Raycaster()
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//     cleanColor();
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//     // 更新射线的起点和方向
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//     raycaster.setFromCamera(mouse, camera);
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//     // 计算射线和场景中所有可点击物体的相交情况
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//     const intersects = raycaster.intersectObjects(scene.children, true);
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//     // 如果找到了模型,将其材质修改为绿色
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//     if (intersects.length > 0) {
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//         const clickedObject = intersects[0].object;
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//         // 储存被选中的模型和材质
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//         selectedObject = clickedObject;
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//         // // 修改材质为绿色
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//         selectedObject.material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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//         nearCamera(intersects);
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//     }
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// }
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const onMouseDown = (event) => {
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    var raycaster = new THREE.Raycaster()
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    // 计算鼠标点击位置的归一化设备坐标
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    mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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    mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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    var raycaster = new THREE.Raycaster()
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    cleanColor();
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    // 更新射线的起点和方向
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    raycaster.setFromCamera(mouse, camera);
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    // 计算射线和场景中所有可点击物体的相交情况
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			@ -226,14 +327,39 @@ const onMouseDown = (event) => {
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    if (intersects.length > 0) {
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        const clickedObject = intersects[0].object;
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        // 储存被选中的模型和材质
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        selectedObject = clickedObject;
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        // 修改材质为绿色
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        selectedObject.material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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        nearCamera(intersects);
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        selectedObject = clickedObject.parent;
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        if (enableGroup.indexOf(selectedObject.name) != -1) {
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            outlineObj([selectedObject])
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            // nearCamera(intersects);
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        }
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    }
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}
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let composer = null
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let outlinePass = null
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let renderPass = null
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const outlineObj = (selectedObject_list) => {
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    // 创建一个EffectComposer(效果组合器)对象,然后在该对象上添加后期处理通道。
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    composer = new EffectComposer(renderer)
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    // 新建一个场景通道  为了覆盖到原理来的场景上
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    renderPass = new RenderPass(scene, camera)
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    composer.addPass(renderPass);
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    // 物体边缘发光通道
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    outlinePass = new OutlinePass(new THREE.Vector2(window.innerWidth, window.innerHeight), scene, camera, selectedObject_list)
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    outlinePass.selectedObjects = selectedObject_list
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    // 下面都注掉。不然太开了
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    outlinePass.edgeStrength = 10.0 // 边框的亮度
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    outlinePass.edgeThickness = 1.0 // 边框宽度
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    outlinePass.visibleEdgeColor.set(0x00ff00) // 边框颜色
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    composer.addPass(outlinePass)
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    // 自定义的着色器通道 作为参数
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    var effectFXAA = new ShaderPass(FXAAShader)
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    effectFXAA.uniforms.resolution.value.set(1 / window.innerWidth, 1 / window.innerHeight)
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    effectFXAA.renderToScreen = true
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    composer.addPass(effectFXAA)
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}
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const nearCamera = (intersects) => {
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    console.log(5555, intersects)
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    // 拉近场景
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			@ -258,9 +384,10 @@ const nearCamera = (intersects) => {
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    }
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}
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const toHomeView = () => {
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    camera.position.set(-192.936, 180.990, -28.179);
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    camera.position.set(-92.936, 180.990, -28.179);
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    camera.lookAt(scene.position);
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    cleanColor();
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    // cleanColor();
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    outlineObj([]);
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}
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// 返回主页
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const toHomeView1 = () => {
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			@ -283,25 +410,73 @@ const toHomeView1 = () => {
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    orbit.target.set(0, 0, 0);
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}
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</script>
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<style lang='scss' scoped>
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<style lang='scss'>
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#three {
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    height: 100%;
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    width: 100%;
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}
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.button {
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    width: 80px;
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    height: 80px;
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    line-height: 80px;
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    border-radius: 50%;
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    border: 1px solid rgb(7, 207, 221);
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.btnGroup {
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    width: 180px;
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    position: absolute;
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    z-index: 1000000;
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    bottom: 15px;
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    left: 10px;
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    color: #fff;
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    text-align: center;
 | 
			
		||||
    background: rgb(7, 207, 221);
 | 
			
		||||
    left: 0px;
 | 
			
		||||
    bottom: 40px;
 | 
			
		||||
    z-index: 999;
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: column;
 | 
			
		||||
    justify-content: space-between;
 | 
			
		||||
    cursor: pointer;
 | 
			
		||||
    color: #ffff;
 | 
			
		||||
 | 
			
		||||
    >div {
 | 
			
		||||
        background: #477efa;
 | 
			
		||||
        width: 120px;
 | 
			
		||||
        height: 40px;
 | 
			
		||||
        border-radius: 0 50px 50px 0;
 | 
			
		||||
        line-height: 40px;
 | 
			
		||||
        text-align: center;
 | 
			
		||||
        margin-top: 10px;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.laber_name {
 | 
			
		||||
    width: 120px;
 | 
			
		||||
    height: 90px;
 | 
			
		||||
    padding: 5px 10px;
 | 
			
		||||
    white-space: nowrap;
 | 
			
		||||
    background-color: #ffffffb3;
 | 
			
		||||
    border-top-right-radius: 12px;
 | 
			
		||||
    border-bottom-right-radius: 12px;
 | 
			
		||||
    font-size: 12px;
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: column;
 | 
			
		||||
 | 
			
		||||
    &::before {
 | 
			
		||||
        // content: "";
 | 
			
		||||
        // display: inline-block;
 | 
			
		||||
        // width: 0;
 | 
			
		||||
        // height: 0;
 | 
			
		||||
        // border: 12px solid transparent;
 | 
			
		||||
        // border-right-color: #ffffffb3;
 | 
			
		||||
        // position: absolute;
 | 
			
		||||
        // left: -23px;
 | 
			
		||||
        // top: 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .arrow_outer {
 | 
			
		||||
        // position: absolute;
 | 
			
		||||
        // left: -22px;
 | 
			
		||||
        // top: 6px;
 | 
			
		||||
        // margin: 0;
 | 
			
		||||
        // width: 12px;
 | 
			
		||||
        // height: 12px;
 | 
			
		||||
        // background-color: #eb6852;
 | 
			
		||||
        // border-radius: 100%;
 | 
			
		||||
        // border: 1px solid #fff;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    span {
 | 
			
		||||
        line-height: 24px;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
</style>
 | 
			
		||||
		Loading…
	
		Reference in New Issue