漫游和巡检

main
wangqiujuan0808 2024-01-05 21:12:22 +08:00
parent 204a47bde4
commit 245208584c
5 changed files with 22197 additions and 799 deletions

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public/jzc/jz.gltf Normal file

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View File

@ -15,6 +15,9 @@
<div class="button" @click="roam()">
漫游
</div>
<div class="button" @click="check()">
巡检
</div>
</div>
</div>
</template>
@ -47,8 +50,8 @@ onMounted(() => {
});
// document.addEventListener("mousemove", onMouseMove);
});
let scene, renderer, camera, controls, clickedObject, pointsArr = true;
let biggerSphereMesh = null;
let scene, renderer, camera, controls, clickedObject, model;
//
let objArr = [];
let objM = [];
@ -57,8 +60,10 @@ let warnSets = [];
//
let currentIndex = 0;
let romeObj = []
//
let checkArr = [];
let checkindex = 0;
let i = 1;
let mouse = new THREE.Vector2();
let labelRenderer = new CSS2DRenderer(); //CSS2DRenderer
const data = reactive({
@ -120,7 +125,7 @@ const init = () => {
scene.background = new THREE.Color(bimStore().activateMenu.background);
//
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(-83.68342627048388, 83.03295496739706, -11.88944568919905);
camera.position.set(-65.82410159732751, 111.17437832684305, -45.026345528621334);
camera.lookAt(scene.position);
//
renderer = new THREE.WebGLRenderer({ antialias: true });
@ -140,8 +145,8 @@ const loadSence = () => {
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('/draco/gltf/')//
gltfLoader.setDRACOLoader(dracoLoader)
gltfLoader.load('/jzc/scene3.gltf', (gltf) => {
var model = gltf.scene;
gltfLoader.load('/jzc/jz.gltf', (gltf) => {
model = gltf.scene;
//
model.traverse(e => {
objArr.push(e);
@ -161,9 +166,35 @@ const loadSence = () => {
})
//
//
const checkname = [{
name: 'start',
isPass: true
}, {
name: 'middle1',
isPass: true
}, {
name: 'middle2',
isPass: false
}, {
name: 'end',
isPass: true
}]
checkname.forEach((item, index) => {
var targetO = model.getObjectByName(item.name);
if (targetO) {
targetO.isPass = item.isPass;
checkArr.push(
targetO
)
}
})
scene.add(model);
//
warn();
//
changeMap();
});
};
const renderScene = () => {
@ -172,7 +203,7 @@ const renderScene = () => {
const cameraX = cameraPosition.x;
const cameraY = cameraPosition.y;
const cameraZ = cameraPosition.z;
console.log('坐标', cameraX, cameraY, cameraZ);
// console.log('', cameraX, cameraY, cameraZ);
TWEEN.update();
controls.update();
renderer.render(scene, camera);
@ -199,6 +230,16 @@ const enableGroup = [
'yuanliao_room',
'tanghua_room',
'touliao_room',
'guan1',
'guan2',
'guan3',
'guan4',
'guan5',
'guan6',
'guan7',
'guan8',
'guan9',
'guan10'
]
const isSelent = (obj) => {
var o = obj
@ -206,7 +247,7 @@ const isSelent = (obj) => {
if (o.name != "jzgltf" && enableGroup.indexOf(o.name) != -1) {
return o;
} else {
if (o.parent.name == "jzgltf") {
if (o.parent && o.parent.name == "jzgltf") {
return null;
} else {
o = o.parent;
@ -247,13 +288,13 @@ const onMouseDownRight = (event) => {
mouse.y = -((event.clientY - marginTop) / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
console.log(123, event);
// console.log(123, event);
if (intersects.length > 0) {
const clickedObject = intersects[0].object;
console.log('这是我选中的模型', clickedObject);
selectedObject = isSelent(clickedObject);
addLabel(selectedObject, true);
addLabel(selectedObject, 'details');
}
}
//
@ -273,7 +314,7 @@ const onMouseDown = (event) => {
//
boxLight(selectedObject);
//
console.log(1,clickedObject);
if (bimStore().activateIndex == '0') {
//
Bus.emit('handleTreeClick', clickedObject);
@ -323,7 +364,7 @@ const cleanColor = () => {
}
//
const warn = () => {
['guan1', 'guan2', 'guan3', 'guan4'].forEach(item => {
['guan1', 'guan2', 'guan3', 'guan4', 'guan5', 'guan6', 'guan7', 'guan8', 'guan9', 'guan10'].forEach(item => {
warnSets.push(scene.getObjectByName(item));
})
@ -374,15 +415,17 @@ const centerSelectedGroup = (obj) => {
//
const roam = () => {
if (currentIndex < romeObj.length) {
console.log('----', currentIndex);
console.log('----', romeObj.length);
console.log('照相机坐标', camera.position);
console.log('物体坐标', romeObj[currentIndex].getWorldPosition(new THREE.Vector3()));
var nextPosition = romeObj[currentIndex].getWorldPosition(new THREE.Vector3());
//
gsap.to(camera.position, {
x: nextPosition.x,
y: nextPosition.y + 1.2,
y: nextPosition.y + 2.2,
z: nextPosition.z,
duration: 4,
duration: 10,
ease: 'power1.inOut',
onComplete: () => {
roam()
@ -397,9 +440,9 @@ const roam = () => {
}
gsap.to(controls.target, {
x: lookObj.x,
y: lookObj.y + 1.2,
y: lookObj.y + 2.2,
z: lookObj.z,
duration: 4,
duration: 10,
ease: "power1.inOut",
onComplete: () => { },
@ -440,20 +483,18 @@ const nearCamera = (floor) => {
//
const setLabel = () => {
if (isAddLabel.value) {
let obj = scene.getObjectByName('set2');
addLabel(obj, false);
let obj = scene.getObjectByName('guan2');
addLabel(obj, 'title');
} else {
removeLabel();
}
isAddLabel.value = !isAddLabel.value;
}
//
const addLabel = (obj, isShowDetail) => {
const addLabel = (obj, t) => {
removeLabel();
// console.log(123, obj);
centerSelectedGroup(obj);
let text = "设备二";
pointLabel = createLableObj(text, isShowDetail);
pointLabel = createLableObj(obj.name, t);
obj.add(pointLabel);
labelRenderer.setSize(window.innerWidth, window.innerHeight);
labelRenderer.domElement.style.position = "absolute";
@ -463,19 +504,25 @@ const addLabel = (obj, isShowDetail) => {
// HTML
document.getElementById("dom").appendChild(renderer.domElement);
};
const createLableObj = (text, isShowDetail) => {
const createLableObj = (text, t) => {
let laberDiv = document.createElement("div"); //div
if (!isShowDetail) {
//
if (t === 'title') {
laberDiv.className = "laber_name";
laberDiv.innerHTML = `<div class="arrow_outer"></div><span>设备名称:${text}</span><span>状态:启用</span><span>压力50 Pa</span>`
} else {
laberDiv.innerHTML = `<div class="arrow_outer"><span>设备名称:${text}</span><span>状态:启用</span><span>压力50 Pa</span></div>`
//
} else if (t === 'details') {
laberDiv.style.pointerEvents = 'auto';//
laberDiv.className = "laber_name1";
laberDiv.className = "laber_details";
laberDiv.innerHTML = `<div class="detail-btn">详情</div>`;
laberDiv.addEventListener('click', function (event) {
emit('handleRightClick', selectedObject);
console.log(labelRenderer.domElement);
})
//
} else {
laberDiv.className = "laber_state";
laberDiv.innerHTML = `<div class="arrow_state"><span>设备名称:${text}</span><span>是否通过:${t ? '通过' : '停下,巡检没通过'}</span></div>`
}
let pointLabel = new CSS2DObject(laberDiv);
return pointLabel;
@ -525,7 +572,72 @@ const xfadd = (obj, state) => {
sprite.position.y = 10; //
obj.add(sprite); //tagobj
}
//
const changeMap = (img) => {
//
model.traverse(e => {
if (['wallnew1', 'wallnew2', 'wallnew3', 'wallnew4'].indexOf(e.name) != -1) {
console.log(e)
e.material = new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
color: new THREE.Color('rgb( 3,95,180)')
});
} else if (['wall1988_01', 'wall1988_02', 'wall1988_03'].indexOf(e.name) != -1) {
e.material = new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
color: new THREE.Color('rgb( 180,95,4 )')
});
} else if (['wall2010_01', 'wall2010_02'].indexOf(e.name) != -1) {
e.material = new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
color: new THREE.Color('rgb(4,180,134)')
});
}
})
}
//
const check = () => {
if (currentIndex < romeObj.length) {
var checkPosition = checkArr[checkindex].getWorldPosition(new THREE.Vector3());
gsap.to(camera.position, {
x: checkPosition.x,
y: checkPosition.y + 5.2,
z: checkPosition.z,
duration: 10,
ease: 'power1.inOut',
onComplete: () => {
//
addLabel(checkArr[checkindex], checkArr[checkindex].isPass);
//
if (checkArr[checkindex].isPass) {
setTimeout(() => {
check()
}, 2000)
}
}
});
let nextObj;
if (checkindex == checkArr.length - 1) {
nextObj = checkArr[0].getWorldPosition(new THREE.Vector3())
} else if (checkindex < checkArr.length) {
nextObj = checkArr[checkindex + 1].getWorldPosition(new THREE.Vector3())
}
gsap.to(controls.target, {
x: nextObj.x,
y: nextObj.y + 5.2,
z: nextObj.z,
duration: 10,
ease: "power1.inOut",
onComplete: () => { },
});
checkindex++;
console.log('nextObj', checkindex)
}
}
</script>
<style lang='scss'>
#gltf {
@ -585,4 +697,13 @@ const xfadd = (obj, state) => {
justify-content: center;
z-index: 999;
}
.arrow_state {
display: inline-block;
width: 200px;
height: 100px;
background: red;
color: #fff;
padding: 15px;
}
</style>

View File

@ -1,752 +0,0 @@
<template>
<div class="scene">
<div id="jindu-text-con">
正在加载模型请稍等<span id="jindu-text"></span>
<div class="jindu-con">
<div id="jindu"></div>
</div>
</div>
<video id="videoContainer" style="position:absolute;top:0px;left:0px;z-index:100;visibility: hidden"></video>
<div class="scene" id="viewer-container"></div>
<div class="panel">
<div class="main">
<li class="tools-li" @click="resetScene">
<p class="tools-name">场景重置</p>
</li>
<li class="tools-li" @click="autoRotateClick">
<p class="tools-name">{{ !autoRotate ? '自动旋转' : '停止选择' }}</p>
</li>
<li class="tools-li" @click="billboardView">
<p class="tools-name">视频视角</p>
</li>
<li class="tools-li" @click="driverView">
<p class="tools-name">司机视角</p>
</li>
<li class="tools-li" @click="roam">
<p class="tools-name">漫游</p>
</li>
</div>
</div>
</div>
</template>
<script>
import modules from "./modules/index.js";
import * as THREE from "three";
import gsap from "gsap";
let viewer = null
let office = null
let oldOffice = {}
let gltf75 = {}
let tree_animate = null
let cityv1 = null
let modelSelectName = null
let modelMoveName = null
let isModelSelectName = false
let che, cheLable
let romeObj = []
//
let currentIndex = 0;
// const gui = new dat.GUI();
export default {
name: "Three",
data() {
return {
autoRotate: false,
isDriver: false,
}
},
mounted() {
//
this.init();
},
destroyed() {
console.log(1111333)
},
methods: {
roam() {
if (currentIndex < romeObj.length) {
var nextPosition = romeObj[currentIndex].getWorldPosition(new THREE.Vector3());
//
gsap.to(viewer.camera.position, {
x: nextPosition.x,
y: nextPosition.y + 1.2,
z: nextPosition.z,
duration: 4,
ease: 'power1.inOut',
onComplete: () => {
this.roam()
} //
});
let lookObj
if (currentIndex == romeObj.length) {
lookObj = romeObj[0].getWorldPosition(new THREE.Vector3())
} else if(currentIndex < romeObj.length) {
lookObj = romeObj[currentIndex + 1].getWorldPosition(new THREE.Vector3())
}
gsap.to(viewer.controls.target, {
x: lookObj.x,
y: lookObj.y + 1.2,
z: lookObj.z,
duration: 4,
ease: "power1.inOut",
onComplete: () => {},
});
currentIndex++;
console.log('lookObj', currentIndex)
}
},
//
driverView() {
this.isDriver = !this.isDriver
},
//广
billboardView() {
this.isDriver = false
gsap.to(viewer.camera.position, {
x: 4,
y: 20,
z: 5,
duration: 2,
ease: "power1.inOut",
onComplete: () => {},
});
gsap.to(viewer.controls.target, {
x: 4,
y: 20,
z: -15,
duration: 2,
ease: "power1.inOut",
onComplete: () => {},
});
},
autoRotateClick() {
viewer.controls.autoRotate = !viewer.controls.autoRotate
this.autoRotate = viewer.controls.autoRotate
},
resetScene() {
gsap.to(viewer.camera.position, {
x: -156,
y: 100,
z: 0,
duration: 2,
onStart: () => {
},
ease: "Bounce.inOut",
});
gsap.to(viewer.controls.target, {
x: 0,
y: 0,
z: 0,
duration: 2,
ease: "power1.inOut",
onComplete: () => {},
});
gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
y: 0,
duration: 2,
ease: "power1.inOut",
});
this.isDriver = false
cheLable.visible = true
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')].visible = true
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')].visible = true
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')].visible = true
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '实验楼')] = gltf75.clone()
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '办公大厅')] = office.object = oldOffice
.clone()
modelSelectName = null
modelMoveName = null
isModelSelectName = false
},
init() {
let that = this
let jindu_text_con = document.getElementById('jindu-text-con');
let jindu_text = document.getElementById('jindu-text');
let jindu = document.getElementById('jindu');
viewer = new modules.Viewer('viewer-container') //
// viewer.addAxis()
let labels = new modules.Labels(viewer) //
let skyBoxs = new modules.SkyBoxs(viewer) //
// let EffectComposer = new modules.EffectComposer(viewer)//
skyBoxs.addSkybox(2)
viewer.camera.position.set(-156, 100, 0) //
//controls
viewer.controls.maxPolarAngle = Math.PI / 2.1;
let lights = new modules.Lights(viewer)
let ambientLight = lights.addAmbientLight()
ambientLight.setOption({
color: 0xffffff,
intensity: 1
})
lights.addDirectionalLight([100, 100, -10], {
color: 'rgb(253,253,253)',
intensity: 3,
castShadow: true,
})
let modeloader = new modules.ModelLoder(viewer)
//
let video = document.getElementById('videoContainer');
video.src = "bi.mp4"; //
video.autoplay = "autoplay"; //
video.loop = "loop"; //
video.muted = "muted"; //
let texture = new THREE.VideoTexture(video)
//
let Mesh26
let isopen = false
let tiemen = {}
modeloader.loadModelToScene('scene1.glb', _model => {
_model.object.name = 'cityv1'
_model.openCastShadow()
_model.openReceiveShadow()
// let center = _model.getCenter(new THREE.Vector3())
// viewer.camera.lookAt(center)
const objname = ['start', 'middle1001', 'middle2', 'end']
objname.forEach((item, index) => {
var targetModel = _model.object.getObjectByName(item);
if (targetModel) romeObj.push(
targetModel
)
console.log('targetModel', targetModel)
})
_model.object.children.forEach((item, index) => {
console.log('item.name', item.name)
if (item.name === 'Mesh26') {
//
Mesh26 = item
gsap.to(item.scale, {
x: item.scale.x / 8,
duration: 5,
ease: "power1.inOut",
onComplete: () => {
makeCurve()
isopen = true
}
});
}
})
tiemen = tiemen = {
fun: moveOnCurve,
content: che
}
viewer.addAnimate(tiemen)
cityv1 = _model.object.clone()
}, (progress) => {
progress = Math.floor(progress * 100)
jindu_text.innerText = progress + '%';
jindu.style.width = progress + '%'
if (progress === 100) {
jindu_text_con.style.display = 'none'
}
}, (error) => {
console.log(error)
})
/* modeloader.loadModelToScene('zuo.glb', _model => {
office = _model
office.openCastShadow()
office.openReceiveShadow()
//360
office.object.rotation.y = Math.PI
office.object.position.set(16, 0, -5)
office.object.scale.set(0.2, 0.2, 0.2)
office.object.name = '办公大厅'
office.object.children.forEach(item => {
item.name = item.name.replace('zuo', '')
if (item.name == 'ding') {
item.name = 6
}
item.name--
})
office.object.children.sort((a, b) => a.name - b.name).forEach(v => {
v.name = 'zuo' + v.name
})
office.forEach(child => {
if (child.isMesh) {
child.frustumCulled = false
child.material.emissive = child.material.color;
child.material.emissiveMap = child.material.map;
child.material.emissiveIntensity = 1.2
child.material.envmap = viewer.scene.background
}
})
oldOffice = office.object.clone()
let box = office.getBox()
labels.addCss2dLabel({
x: box.max.x / 2,
y: box.max.y,
z: box.max.z
}, `<span class="label">${_model.object.name}</span>`)
gsap.to(labels.label.position, {
y: box.max.y + 2,
repeat: -1,
yoyo: true,
duration: 2,
ease: "Bounce.inOut",
});
})
modeloader.loadModelToScene('75.gltf', _model => {
_model.openCastShadow()
_model.openReceiveShadow()
_model.object.rotateY(Math.PI / 2)
_model.object.position.set(-17, 0, 5)
_model.object.scale.set(0.7, 0.7, 0.7)
_model.object.name = '实验楼'
gltf75 = _model.object.clone()
let box = _model.getBox()
labels.addCss2dLabel({
x: box.max.x,
y: box.max.y,
z: box.max.z
}, `<span class="label">${_model.object.name}</span>`)
gsap.to(labels.label.position, {
y: box.max.y + 2,
repeat: -1,
yoyo: true,
duration: 2,
ease: "Bounce.inOut",
});
})
modeloader.loadModelToScene('billboard_-_lowpoly.glb', _model => {
_model.openCastShadow()
_model.object.position.set(4, -20, -35)
_model.object.rotateY(-Math.PI / 2)
_model.object.scale.set(2.7, 2.7, 2.7)
_model.object.name = '广告牌'
let Object_6 = _model.object.getObjectByName('Object_6')
Object_6.material = new THREE.MeshBasicMaterial({
map: texture, //
side: THREE.DoubleSide,
transparent: true,
}); //Material
let box = _model.getBox()
modeloader.loadModelToScene('drone/wrj.glb', res => {
res.openCastShadow()
res.object.position.set(16, 12, 5)
res.object.scale.set(0.3, 0.3, 0.3)
res.object.name = '无人机'
res.startAnima(0)
gsap.to(res.object.position, {
x: _model.object.position.x,
y: box.max.y,
z: _model.object.position.z,
repeat: -1,
yoyo: true,
duration: 13,
ease: "Expo.inOut",
})
})
})
modeloader.loadModelToScene('car13.gltf', _model => {
che = _model
_model.openCastShadow()
_model.openReceiveShadow()
_model.object.position.set(11.5, 0, 18)
_model.object.scale.set(1, 1, 1)
_model.object.name = '快递车'
let boxx = _model.getBox()
// let center = boxx.getCenter(new THREE.Vector3())
// // //
// viewer.camera.position.set(center.x, center.y, center.z)
// viewer.camera.lookAt(center)
cheLable = labels.addCss2dLabel({
x: boxx.max.x,
y: boxx.max.y + 2,
z: boxx.max.z
}, `<span class="label">${_model.object.name}</span>`)
})
modeloader.loadModelToScene('ren.glb', _model => {
_model.openCastShadow()
_model.object.position.set(13, 0, 15)
_model.object.name = '人'
_model.startAnima(1)
_model.cloneModel([25, 0, 29]).startAnima()
})
modeloader.loadModelToScene('tree_animate/scene.gltf', _model => {
_model.openCastShadow()
_model.object.position.set(8, 0, 26)
_model.object.scale.set(0.08, 0.08, 0.08)
_model.object.name = '树'
_model.startAnima()
tree_animate = _model.object.clone()
}) */
let curve = null;
function makeCurve() {
//Create a closed wavey loop
curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(11.5, 0, 18),
new THREE.Vector3(11.5, 0, 34),
new THREE.Vector3(35, 0, 34),
new THREE.Vector3(35, 0, 31),
new THREE.Vector3(11.5, 0, 31),
]);
curve.curveType = "catmullrom";
curve.closed = true; //
curve.tension = 0; //线0线
// 线Helper
const points = curve.getPoints(0.1);
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({
color: 0xff0000,
});
// Create the final object to add to the scene
const curveObject = new THREE.Line(geometry, material);
curveObject.position.y = -1;
viewer.scene.add(curveObject)
}
let progress = 0; // 0~1
const velocity = 0.001; // 0~1
// 沿线
function moveOnCurve(_model) {
if (curve == null || che == null) {} else {
if (progress <= 1 - velocity) {
let che = _model.object
let boxx = _model.getBox()
cheLable.position.set(boxx.max.x, boxx.max.y + 2, boxx.max.z)
if (che.position.z.toFixed(2) >= 28.00 && che.position.z.toFixed(2) <= 28.10) {
if (isopen) {
gsap.to(Mesh26.scale, {
x: Mesh26.scale.x * 8,
duration: 5,
ease: "power1.inOut",
onComplete: () => {
isopen = false
},
});
} else {
gsap.to(Mesh26.scale, {
x: Mesh26.scale.x / 8,
duration: 5,
ease: "power1.inOut",
onComplete: () => {
isopen = true
viewer.addAnimate(tiemen)
},
onStart: () => {
viewer.removeAnimate(tiemen)
},
});
}
}
const point = curve.getPointAt(progress); //线
const pointBox = curve.getPointAt(progress + velocity); //线
if (point && pointBox) {
che.position.set(point.x, point.y, point.z);
che.lookAt(pointBox.x, pointBox.y, pointBox
.z); //ZlookAt
let center = _model.getBox().getCenter(new THREE.Vector3())
// viewer.camera.position.copy(pointBox)
// viewer.camera.lookAt(point)
// viewer.controls.target.set(pointBox.x, center.y, pointBox.z+10)
if (that.isDriver) {
viewer.camera.position.set(point.x, point.y + 2, point.z)
viewer.camera.lookAt(pointBox.x, pointBox.y + 2, pointBox.z)
viewer.controls.position0.set(point.x, point.y + 2, point.z) //
viewer.controls.target.set(pointBox.x, pointBox.y + 2, pointBox.z) //
}
let targetPos = pointBox //
let offsetAngle = 22 //
// //
let mtx = new THREE.Matrix4() //4
// .lookAt ( eye : Vector3, target : Vector3, up : Vector3 ) : this,eye target up
mtx.lookAt(che.position, targetPos, che.up) //
mtx.multiply(new THREE.Matrix4().makeRotationFromEuler(new THREE.Euler(0, offsetAngle, 0)))
let toRot = new THREE.Quaternion().setFromRotationMatrix(mtx) //
che.quaternion.slerp(toRot, 0.2)
}
progress += velocity;
} else {
progress = 0;
}
}
}
let modelSelect = ['zuo0', 'zuo1', 'zuo2', 'zuo3', 'zuo4', 'zuo5']
viewer.startSelectEvent('mousemove', false, (model) => {
if (model.parent && model.parent.parent && model.parent.parent.name == '办公大厅') {
modelSelect.forEach((item) => {
if (item == model.parent.name) {
modelMoveName = item
if (modelSelectName == modelMoveName) return
office.object.getObjectByName(item).traverse(function(child) {
if (child.isMesh) {
child.material = new THREE.MeshPhongMaterial({
color: 'yellow',
transparent: true,
opacity: 0.8,
emissive: child.material.color,
emissiveMap: child.material.map,
emissiveIntensity: 3
})
}
})
} else {
if (!isModelSelectName) {
let oldmodel = oldOffice.getObjectByName(item)
office.object.getObjectByName(item).traverse(function(child) {
if (child.isMesh) {
child.material = oldmodel.getObjectByName(child.name)
.material
}
})
} else {
office.object.getObjectByName(item).traverse(function(child) {
if (child.isMesh && child.parent.name != modelSelectName) {
child.material = new THREE.MeshPhongMaterial({
color: new THREE.Color('#123ca8'),
transparent: true,
opacity: 0.5,
emissiveMap: child.material.map,
})
}
})
}
}
})
}
})
let sceneList = ['实验楼']
viewer.renderer.domElement.addEventListener('click', (e) => {
const raycaster = new THREE.Raycaster()
const mouse = new THREE.Vector2()
mouse.x = (e.offsetX / viewer.renderer.domElement.clientWidth) * 2 - 1
mouse.y = -(e.offsetY / viewer.renderer.domElement.clientHeight) * 2 + 1
raycaster.setFromCamera(mouse, viewer.camera)
const intersects = raycaster.intersectObject(viewer.scene, true)
if (intersects.length > 0 && intersects[0] && modelMoveName) {
let model = intersects[0].object.parent
if (model.name.includes('zuo')) {
if (!isModelSelectName) {
cheLable.visible = false
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '快递车')]
.visible = false
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == 'cityv1')]
.visible = false
viewer.scene.children[viewer.scene.children.findIndex(o => o.name == '树')]
.visible = false
sceneList.forEach(item => {
viewer.scene.children.find(o => o.name == item).traverse((child) => {
child.material = new THREE.MeshPhongMaterial({
color: new THREE.Color('rgba(7,32,96,0.76)'),
transparent: true,
opacity: 0.1,
wireframe: true,
depthWrite: true, // 穿
})
})
})
gsap.to(viewer.scene.children.find(o => o.name == '人').rotation, {
y: Math.PI,
duration: 2,
ease: "power1.inOut",
onComplete: () => {
isModelSelectName = true
},
});
}
selectOffice(model)
}
if (!model.name.includes('zuo')) {
if (!isModelSelectName) {
let oldmodel = oldOffice.getObjectByName(modelMoveName)
office.object.getObjectByName(modelMoveName).traverse(function(child) {
if (child.isMesh) {
child.material = oldmodel.getObjectByName(child.name).material
}
})
}
}
}
})
const selectOffice = (model) => {
modelSelectName = model.name
let oldmodel = oldOffice.getObjectByName(modelSelectName)
let modelSelectIndex = modelSelect.findIndex(v => v == modelSelectName)
office.object.children.forEach((child, index) => {
child.children.forEach((Mesh) => {
if (child.name === modelSelectName) {
child.children.forEach(Mesh => {
Mesh.material = oldmodel.getObjectByName(Mesh.name)
.material
})
} else {
Mesh.material = new THREE.MeshPhongMaterial({
color: new THREE.Color('#123ca8'),
transparent: true,
opacity: 0.5,
emissiveMap: Mesh.material.map,
})
}
})
if (!model.userData.position && index > modelSelectIndex) {
gsap.to(child.position, {
y: !child.userData.position ? child.position.y + 25 : child.position.y,
duration: 2,
ease: "power1.inOut",
onComplete: () => {
child.userData.position = true
},
});
}
if (model.userData.position && index <= modelSelectIndex) {
if (child.userData.position) {
gsap.to(child.position, {
y: oldOffice.getObjectByName(child.name).position.y,
duration: 2,
ease: "power1.inOut",
onComplete: () => {
child.userData.position = false
},
});
}
}
})
gsap.to(viewer.controls.target, {
x: 12,
y: 0,
z: -5,
duration: 2,
ease: "power1.inOut",
onComplete: () => {},
});
gsap.to(viewer.camera.position, {
x: 12,
y: 18,
z: 38,
duration: 2,
ease: "power1.inOut",
onComplete: () => {},
});
}
},
},
}
</script>
<style lang="scss">
//
$color: #123ca8;
.scene {
width: 100%;
height: 100%;
.label {
padding: 20px;
background: $color;
color: aliceblue;
border-radius: 5px;
cursor: pointer;
}
.jindu-con {
width: 300px;
height: 10px;
border-radius: 50px;
background-color: white;
margin-top: 10px;
overflow: hidden;
}
#jindu {
height: inherit;
background-color: #007bff;
width: 0;
}
#jindu-text-con {
width: 300px;
position: absolute;
left: 0;
right: 0;
margin: 0 auto;
top: 15%;
text-align: center;
background-color: rgba(255, 255, 255, .5);
padding: 10px;
}
.panel {
margin: 0 auto;
padding: 0;
box-sizing: border-box;
bottom: 10px;
position: absolute;
opacity: 0.8;
width: 100%;
left: 0;
right: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
.main {
margin: 0;
padding: 0;
box-sizing: border-box;
border-radius: 4px;
opacity: 0.96;
border: 1px solid #14171c;
background: linear-gradient(0deg, #1e202a 0%, #0d1013 100%);
box-shadow: 0px 2px 21px 0px rgba(33, 34, 39, 0.55);
li {
padding: 5px 10px;
box-sizing: border-box;
list-style: none;
cursor: pointer;
border: 1px solid #313642;
border-radius: 2px;
float: left;
margin: 5px;
position: relative;
width: 70px;
p {
list-style: none;
cursor: pointer;
margin: 0;
padding: 0;
box-sizing: border-box;
height: 20px;
text-align: center;
font-size: 12px;
font-weight: 400;
color: #fbfbfb;
display: block;
}
}
}
}
}
</style>