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						21815b8c88
					
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					@ -0,0 +1,23 @@
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					{
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						"metadata": {
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							"version": 4.6,
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							"type": "Object",
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							"generator": "Object3D.toJSON"
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						},
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						"object": {
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							"uuid": "d5126c66-4d01-4921-a537-14d53e6f1e6b",
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							"type": "PerspectiveCamera",
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							"name": "Camera",
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							"layers": 1,
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							"matrix": [-0.06562201141132419,0,-0.9978445528329212,0,-0.7132741706287389,0.6993136887478822,0.04690759260199039,0,0.6978063550385712,0.7148149164153124,-0.04589037086310866,0,155.382,155.10629237063554,-56.571004917885546,1],
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							"up": [0,1,0],
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							"fov": 50,
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							"zoom": 1,
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							"near": 0.01,
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							"far": 1000,
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							"focus": 10,
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							"aspect": 1.7215727948990436,
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							"filmGauge": 35,
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							"filmOffset": 0
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						}
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					}
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			||||||
							
								
								
									
										264858
									
								
								public/jz/glb/scene.gltf
								
								
								
								
							
							
						
						
									
										264858
									
								
								public/jz/glb/scene.gltf
								
								
								
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
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					@ -41,7 +41,7 @@ const props = defineProps({
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        default: '#fff',
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					        default: '#fff',
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        type: String
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					        type: String
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    },
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					    },
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    sceneUrl: { // 模型路径
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					    sceneUrl: { // 模型路径 
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        default: '/jz/glb/scene.gltf',
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					        default: '/jz/glb/scene.gltf',
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        type: String
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					        type: String
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    },
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					    },
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					@ -109,10 +109,10 @@ onMounted(() => {
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});
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					});
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const init = () => {
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					const init = () => {
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    scene = new THREE.Scene("#00ffff");
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					    scene = new THREE.Scene("#00ffff");
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    const texture = new THREE.TextureLoader().load(homeIcon);
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					    // const texture = new THREE.TextureLoader().load(homeIcon);
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    texture.mapping = THREE.EquirectangularReflectionMapping;
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					    // texture.mapping = THREE.EquirectangularReflectionMapping;
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    scene.background = texture
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					    // scene.background = texture
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    scene.environment = texture
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					    // scene.environment = texture
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    const canvas = document.querySelector("#three");
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					    const canvas = document.querySelector("#three");
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    var cubeLoader = new THREE.CubeTextureLoader();
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					    var cubeLoader = new THREE.CubeTextureLoader();
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					@ -127,7 +127,11 @@ const init = () => {
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    // 将摄像机对准场景的中心
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					    // 将摄像机对准场景的中心
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    camera.position.set(-192.936, 180.990, -28.179);
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					    camera.position.set(-192.936, 180.990, -28.179);
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    camera.lookAt(scene.position);
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					    camera.lookAt(scene.position);
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					<<<<<<< HEAD
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					=======
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					>>>>>>> c61eb163e061fb935e88a57641d1dc70e363d7b5
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    // 创建控件对象
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					    // 创建控件对象
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    orbit = new OrbitControls(camera, renderer.domElement);
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					    orbit = new OrbitControls(camera, renderer.domElement);
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    orbit.autoRotate = true;
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					    orbit.autoRotate = true;
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